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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
#if !NO_PERF
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Subjects;
namespace System.Reactive.Linq.ObservableImpl
{
class GroupByUntil<TSource, TKey, TElement, TDuration> : Producer<IGroupedObservable<TKey, TElement>>
{
private readonly IObservable<TSource> _source;
private readonly Func<TSource, TKey> _keySelector;
private readonly Func<TSource, TElement> _elementSelector;
private readonly Func<IGroupedObservable<TKey, TElement>, IObservable<TDuration>> _durationSelector;
private readonly int? _capacity;
private readonly IEqualityComparer<TKey> _comparer;
public GroupByUntil(IObservable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector, Func<IGroupedObservable<TKey, TElement>, IObservable<TDuration>> durationSelector, int? capacity, IEqualityComparer<TKey> comparer)
{
_source = source;
_keySelector = keySelector;
_elementSelector = elementSelector;
_durationSelector = durationSelector;
_capacity = capacity;
_comparer = comparer;
}
private CompositeDisposable _groupDisposable;
private RefCountDisposable _refCountDisposable;
protected override IDisposable Run(IObserver<IGroupedObservable<TKey, TElement>> observer, IDisposable cancel, Action<IDisposable> setSink)
{
_groupDisposable = new CompositeDisposable();
_refCountDisposable = new RefCountDisposable(_groupDisposable);
var sink = new _(this, observer, cancel);
setSink(sink);
_groupDisposable.Add(_source.SubscribeSafe(sink));
return _refCountDisposable;
}
class _ : Sink<IGroupedObservable<TKey, TElement>>, IObserver<TSource>
{
private readonly GroupByUntil<TSource, TKey, TElement, TDuration> _parent;
private readonly Map<TKey, ISubject<TElement>> _map;
private ISubject<TElement> _null;
private object _nullGate;
public _(GroupByUntil<TSource, TKey, TElement, TDuration> parent, IObserver<IGroupedObservable<TKey, TElement>> observer, IDisposable cancel)
: base(observer, cancel)
{
_parent = parent;
_map = new Map<TKey, ISubject<TElement>>(_parent._capacity, _parent._comparer);
_nullGate = new object();
}
public void OnNext(TSource value)
{
var key = default(TKey);
try
{
key = _parent._keySelector(value);
}
catch (Exception exception)
{
Error(exception);
return;
}
var fireNewMapEntry = false;
var writer = default(ISubject<TElement>);
try
{
//
// Note: The box instruction in the IL will be erased by the JIT in case T is
// a value type. In fact, the whole if block will go away and we'll end
// up with nothing but the GetOrAdd call below.
//
// See GroupBy for more information and confirmation of this fact using
// the SOS debugger extension.
//
if (key == null)
{
lock (_nullGate)
{
if (_null == null)
{
_null = new Subject<TElement>();
fireNewMapEntry = true;
}
writer = _null;
}
}
else
{
writer = _map.GetOrAdd(key, () => new Subject<TElement>(), out fireNewMapEntry);
}
}
catch (Exception exception)
{
Error(exception);
return;
}
if (fireNewMapEntry)
{
var group = new GroupedObservable<TKey, TElement>(key, writer, _parent._refCountDisposable);
var duration = default(IObservable<TDuration>);
var durationGroup = new GroupedObservable<TKey, TElement>(key, writer);
try
{
duration = _parent._durationSelector(durationGroup);
}
catch (Exception exception)
{
Error(exception);
return;
}
lock (base._observer)
base._observer.OnNext(group);
var md = new SingleAssignmentDisposable();
_parent._groupDisposable.Add(md);
md.Disposable = duration.SubscribeSafe(new Delta(this, key, writer, md));
}
var element = default(TElement);
try
{
element = _parent._elementSelector(value);
}
catch (Exception exception)
{
Error(exception);
return;
}
//
// ISSUE: Rx v1.x shipped without proper handling of the case where the duration
// sequence fires concurrently with the OnNext code path here. In such a
// case, the subject can be completed before we get a chance to send out
// a new element. However, a resurrected group for the same key won't get
// to see the element either. To guard against this case, we'd have to
// check whether the OnNext call below lost the race, and resurrect a new
// group if needed. Unfortunately, this complicates matters when the
// duration selector triggers synchronously (e.g. Return or Empty), which
// causes the group to terminate immediately. We should not get stuck in
// this case, repeatedly trying to resurrect a group that always ends
// before we can send the element into it. Also, users may expect this
// base case to mean no elements will ever be produced, so sending the
// element into the group before starting the duration sequence may not
// be a good idea either. For the time being, we'll leave this as-is and
// revisit the behavior for vNext. Nonetheless, we'll add synchronization
// to ensure no concurrent calls to the subject are made.
//
lock (writer)
writer.OnNext(element);
}
class Delta : IObserver<TDuration>
{
private readonly _ _parent;
private readonly TKey _key;
private readonly ISubject<TElement> _writer;
private readonly IDisposable _self;
public Delta(_ parent, TKey key, ISubject<TElement> writer, IDisposable self)
{
_parent = parent;
_key = key;
_writer = writer;
_self = self;
}
public void OnNext(TDuration value)
{
OnCompleted();
}
public void OnError(Exception error)
{
_parent.Error(error);
_self.Dispose();
}
public void OnCompleted()
{
if (_key == null)
{
var @null = default(ISubject<TElement>);
lock (_parent._nullGate)
{
@null = _parent._null;
_parent._null = null;
}
lock (@null)
@null.OnCompleted();
}
else
{
if (_parent._map.Remove(_key))
{
lock (_writer)
_writer.OnCompleted();
}
}
_parent._parent._groupDisposable.Remove(_self);
}
}
public void OnError(Exception error)
{
Error(error);
}
public void OnCompleted()
{
//
// NOTE: A race with OnCompleted triggered by a duration selector is fine when
// using Subject<T>. It will transition into a terminal state, making one
// of the two calls a no-op by swapping in a DoneObserver<T>.
//
var @null = default(ISubject<TElement>);
lock (_nullGate)
@null = _null;
if (@null != null)
@null.OnCompleted();
foreach (var w in _map.Values)
w.OnCompleted();
lock (base._observer)
base._observer.OnCompleted();
base.Dispose();
}
private void Error(Exception exception)
{
//
// NOTE: A race with OnCompleted triggered by a duration selector is fine when
// using Subject<T>. It will transition into a terminal state, making one
// of the two calls a no-op by swapping in a DoneObserver<T>.
//
var @null = default(ISubject<TElement>);
lock (_nullGate)
@null = _null;
if (@null != null)
@null.OnError(exception);
foreach (var w in _map.Values)
w.OnError(exception);
lock (base._observer)
base._observer.OnError(exception);
base.Dispose();
}
}
}
#if !NO_CDS
class Map<TKey, TValue>
{
#if !NO_CDS_COLLECTIONS
// Taken from Rx\NET\Source\System.Reactive.Core\Reactive\Internal\ConcurrentDictionary.cs
// The default concurrency level is DEFAULT_CONCURRENCY_MULTIPLIER * #CPUs. The higher the
// DEFAULT_CONCURRENCY_MULTIPLIER, the more concurrent writes can take place without interference
// and blocking, but also the more expensive operations that require all locks become (e.g. table
// resizing, ToArray, Count, etc). According to brief benchmarks that we ran, 4 seems like a good
// compromise.
private const int DEFAULT_CONCURRENCY_MULTIPLIER = 4;
private static int DefaultConcurrencyLevel
{
get { return DEFAULT_CONCURRENCY_MULTIPLIER * Environment.ProcessorCount; }
}
#endif
private readonly System.Collections.Concurrent.ConcurrentDictionary<TKey, TValue> _map;
public Map(int? capacity, IEqualityComparer<TKey> comparer)
{
if (capacity.HasValue)
{
#if NO_CDS_COLLECTIONS
_map = new System.Collections.Concurrent.ConcurrentDictionary<TKey, TValue>(capacity.Value, comparer);
#else
_map = new System.Collections.Concurrent.ConcurrentDictionary<TKey, TValue>(DefaultConcurrencyLevel, capacity.Value, comparer);
#endif
}
else
{
_map = new System.Collections.Concurrent.ConcurrentDictionary<TKey, TValue>(comparer);
}
}
public TValue GetOrAdd(TKey key, Func<TValue> valueFactory, out bool added)
{
added = false;
var value = default(TValue);
var newValue = default(TValue);
var hasNewValue = false;
while (true)
{
if (_map.TryGetValue(key, out value))
break;
if (!hasNewValue)
{
newValue = valueFactory();
hasNewValue = true;
}
if (_map.TryAdd(key, newValue))
{
added = true;
value = newValue;
break;
}
}
return value;
}
public IEnumerable<TValue> Values
{
get
{
return _map.Values.ToArray();
}
}
public bool Remove(TKey key)
{
var value = default(TValue);
return _map.TryRemove(key, out value);
}
}
#else
class Map<TKey, TValue>
{
private readonly Dictionary<TKey, TValue> _map;
public Map(int? capacity, IEqualityComparer<TKey> comparer)
{
if (capacity.HasValue)
{
_map = new Dictionary<TKey, TValue>(capacity.Value, comparer);
}
else
{
_map = new Dictionary<TKey, TValue>(comparer);
}
}
public TValue GetOrAdd(TKey key, Func<TValue> valueFactory, out bool added)
{
lock (_map)
{
added = false;
var value = default(TValue);
if (!_map.TryGetValue(key, out value))
{
value = valueFactory();
_map.Add(key, value);
added = true;
}
return value;
}
}
public IEnumerable<TValue> Values
{
get
{
lock (_map)
{
return _map.Values.ToArray();
}
}
}
public bool Remove(TKey key)
{
lock (_map)
{
return _map.Remove(key);
}
}
}
#endif
}
#endif
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