1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353
|
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Reactive.Concurrency;
namespace System.Reactive.Subjects
{
/// <summary>
/// Represents an object that is both an observable sequence as well as an observer.
/// Each notification is broadcasted to all subscribed and future observers, subject to buffer trimming policies.
/// </summary>
/// <typeparam name="T">The type of the elements processed by the subject.</typeparam>
public sealed class ReplaySubject<T> : ISubject<T>, IDisposable
{
private const int InfiniteBufferSize = int.MaxValue;
private readonly int _bufferSize;
private readonly TimeSpan _window;
private readonly IScheduler _scheduler;
private readonly IStopwatch _stopwatch;
private readonly Queue<TimeInterval<T>> _queue;
private bool _isStopped;
private Exception _error;
private ImmutableList<ScheduledObserver<T>> _observers;
private bool _isDisposed;
private readonly object _gate = new object();
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified buffer size, window and scheduler.
/// </summary>
/// <param name="bufferSize">Maximum element count of the replay buffer.</param>
/// <param name="window">Maximum time length of the replay buffer.</param>
/// <param name="scheduler">Scheduler the observers are invoked on.</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="bufferSize"/> is less than zero. -or- <paramref name="window"/> is less than TimeSpan.Zero.</exception>
/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> is null.</exception>
public ReplaySubject(int bufferSize, TimeSpan window, IScheduler scheduler)
{
if (bufferSize < 0)
throw new ArgumentOutOfRangeException("bufferSize");
if (window < TimeSpan.Zero)
throw new ArgumentOutOfRangeException("window");
if (scheduler == null)
throw new ArgumentNullException("scheduler");
_bufferSize = bufferSize;
_window = window;
_scheduler = scheduler;
_stopwatch = _scheduler.StartStopwatch();
_queue = new Queue<TimeInterval<T>>();
_isStopped = false;
_error = null;
_observers = new ImmutableList<ScheduledObserver<T>>();
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified buffer size and window.
/// </summary>
/// <param name="bufferSize">Maximum element count of the replay buffer.</param>
/// <param name="window">Maximum time length of the replay buffer.</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="bufferSize"/> is less than zero. -or- <paramref name="window"/> is less than TimeSpan.Zero.</exception>
public ReplaySubject(int bufferSize, TimeSpan window)
: this(bufferSize, window, SchedulerDefaults.Iteration)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class.
/// </summary>
public ReplaySubject()
: this(InfiniteBufferSize, TimeSpan.MaxValue, SchedulerDefaults.Iteration)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified scheduler.
/// </summary>
/// <param name="scheduler">Scheduler the observers are invoked on.</param>
/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> is null.</exception>
public ReplaySubject(IScheduler scheduler)
: this(InfiniteBufferSize, TimeSpan.MaxValue, scheduler)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified buffer size and scheduler.
/// </summary>
/// <param name="bufferSize">Maximum element count of the replay buffer.</param>
/// <param name="scheduler">Scheduler the observers are invoked on.</param>
/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> is null.</exception>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="bufferSize"/> is less than zero.</exception>
public ReplaySubject(int bufferSize, IScheduler scheduler)
: this(bufferSize, TimeSpan.MaxValue, scheduler)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified buffer size.
/// </summary>
/// <param name="bufferSize">Maximum element count of the replay buffer.</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="bufferSize"/> is less than zero.</exception>
public ReplaySubject(int bufferSize)
: this(bufferSize, TimeSpan.MaxValue, SchedulerDefaults.Iteration)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified window and scheduler.
/// </summary>
/// <param name="window">Maximum time length of the replay buffer.</param>
/// <param name="scheduler">Scheduler the observers are invoked on.</param>
/// <exception cref="ArgumentNullException"><paramref name="scheduler"/> is null.</exception>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="window"/> is less than TimeSpan.Zero.</exception>
public ReplaySubject(TimeSpan window, IScheduler scheduler)
: this(InfiniteBufferSize, window, scheduler)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>" /> class with the specified window.
/// </summary>
/// <param name="window">Maximum time length of the replay buffer.</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="window"/> is less than TimeSpan.Zero.</exception>
public ReplaySubject(TimeSpan window)
: this(InfiniteBufferSize, window, SchedulerDefaults.Iteration)
{
}
/// <summary>
/// Indicates whether the subject has observers subscribed to it.
/// </summary>
public bool HasObservers
{
get
{
var observers = _observers;
return observers != null && observers.Data.Length > 0;
}
}
void Trim(TimeSpan now)
{
while (_queue.Count > _bufferSize)
_queue.Dequeue();
while (_queue.Count > 0 && now.Subtract(_queue.Peek().Interval).CompareTo(_window) > 0)
_queue.Dequeue();
}
/// <summary>
/// Notifies all subscribed and future observers about the arrival of the specified element in the sequence.
/// </summary>
/// <param name="value">The value to send to all observers.</param>
public void OnNext(T value)
{
var o = default(ScheduledObserver<T>[]);
lock (_gate)
{
CheckDisposed();
if (!_isStopped)
{
var now = _stopwatch.Elapsed;
_queue.Enqueue(new TimeInterval<T>(value, now));
Trim(now);
o = _observers.Data;
foreach (var observer in o)
observer.OnNext(value);
}
}
if (o != null)
foreach (var observer in o)
observer.EnsureActive();
}
/// <summary>
/// Notifies all subscribed and future observers about the specified exception.
/// </summary>
/// <param name="error">The exception to send to all observers.</param>
/// <exception cref="ArgumentNullException"><paramref name="error"/> is null.</exception>
public void OnError(Exception error)
{
if (error == null)
throw new ArgumentNullException("error");
var o = default(ScheduledObserver<T>[]);
lock (_gate)
{
CheckDisposed();
if (!_isStopped)
{
var now = _stopwatch.Elapsed;
_isStopped = true;
_error = error;
Trim(now);
o = _observers.Data;
foreach (var observer in o)
observer.OnError(error);
_observers = new ImmutableList<ScheduledObserver<T>>();
}
}
if (o != null)
foreach (var observer in o)
observer.EnsureActive();
}
/// <summary>
/// Notifies all subscribed and future observers about the end of the sequence.
/// </summary>
public void OnCompleted()
{
var o = default(ScheduledObserver<T>[]);
lock (_gate)
{
CheckDisposed();
if (!_isStopped)
{
var now = _stopwatch.Elapsed;
_isStopped = true;
Trim(now);
o = _observers.Data;
foreach (var observer in o)
observer.OnCompleted();
_observers = new ImmutableList<ScheduledObserver<T>>();
}
}
if (o != null)
foreach (var observer in o)
observer.EnsureActive();
}
/// <summary>
/// Subscribes an observer to the subject.
/// </summary>
/// <param name="observer">Observer to subscribe to the subject.</param>
/// <returns>Disposable object that can be used to unsubscribe the observer from the subject.</returns>
/// <exception cref="ArgumentNullException"><paramref name="observer"/> is null.</exception>
public IDisposable Subscribe(IObserver<T> observer)
{
if (observer == null)
throw new ArgumentNullException("observer");
var so = new ScheduledObserver<T>(_scheduler, observer);
var n = 0;
var subscription = new RemovableDisposable(this, so);
lock (_gate)
{
CheckDisposed();
//
// Notice the v1.x behavior of always calling Trim is preserved here.
//
// This may be subject (pun intended) of debate: should this policy
// only be applied while the sequence is active? With the current
// behavior, a sequence will "die out" after it has terminated by
// continuing to drop OnNext notifications from the queue.
//
// In v1.x, this behavior was due to trimming based on the clock value
// returned by scheduler.Now, applied to all but the terminal message
// in the queue. Using the IStopwatch has the same effect. Either way,
// we guarantee the final notification will be observed, but there's
// no way to retain the buffer directly. One approach is to use the
// time-based TakeLast operator and apply an unbounded ReplaySubject
// to it.
//
// To conclude, we're keeping the behavior as-is for compatibility
// reasons with v1.x.
//
Trim(_stopwatch.Elapsed);
_observers = _observers.Add(so);
n = _queue.Count;
foreach (var item in _queue)
so.OnNext(item.Value);
if (_error != null)
{
n++;
so.OnError(_error);
}
else if (_isStopped)
{
n++;
so.OnCompleted();
}
}
so.EnsureActive(n);
return subscription;
}
void Unsubscribe(ScheduledObserver<T> observer)
{
lock (_gate)
{
if (!_isDisposed)
_observers = _observers.Remove(observer);
}
}
sealed class RemovableDisposable : IDisposable
{
private readonly ReplaySubject<T> _subject;
private readonly ScheduledObserver<T> _observer;
public RemovableDisposable(ReplaySubject<T> subject, ScheduledObserver<T> observer)
{
_subject = subject;
_observer = observer;
}
public void Dispose()
{
_observer.Dispose();
_subject.Unsubscribe(_observer);
}
}
void CheckDisposed()
{
if (_isDisposed)
throw new ObjectDisposedException(string.Empty);
}
/// <summary>
/// Releases all resources used by the current instance of the <see cref="System.Reactive.Subjects.ReplaySubject<T>"/> class and unsubscribe all observers.
/// </summary>
public void Dispose()
{
lock (_gate)
{
_isDisposed = true;
_observers = null;
}
}
}
}
|