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<?xml version="1.0" encoding="utf-8"?>
<Type Name="BuildItemGroupCollection" FullName="Microsoft.Build.BuildEngine.BuildItemGroupCollection">
<TypeSignature Language="C#" Value="public class BuildItemGroupCollection : System.Collections.ICollection" />
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Collections.ICollection</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>To be added.</remarks>
<since version="2.0" />
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Represents a collection of <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroup" /> objects. </para>
</summary>
</Docs>
<Members>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<since version="2.0" />
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Copies the collection to a compatible one-dimensional <see cref="T:System.Array" />, starting at the specified index of the target array.</para>
</summary>
<param name="array">
<attribution license="cc4" from="Microsoft" modified="false" />The one-dimensional <see cref="T:System.Array" /> that is the destination of the elements copied from <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroupCollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">
<attribution license="cc4" from="Microsoft" modified="false" />The zero-based index in <paramref name="array" /> at which copying begins.</param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<since version="2.0" />
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Each <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroup" /> object in the collection represents an <format type="text/html"><a href="aac894e3-a9f1-4bbc-a796-6ef07001f35b">ItemGroup</a></format> element in the project.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating the number of <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroup" /> objects in the collection.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<since version="2.0" />
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method allows the caller to use the foreach statement of the C# language (for each in vbprvb) to iterate through the individual <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroup" /> objects in the <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroupCollection" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets an enumerator that iterates through the collection.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An <see cref="T:System.Collections.IEnumerator" /> for the entire <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroupCollection" />.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="IsSynchronized">
<MemberSignature Language="C#" Value="public bool IsSynchronized { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="2.0" />
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether access to the <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroupCollection" /> is synchronized (thread safe).</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SyncRoot">
<MemberSignature Language="C#" Value="public object SyncRoot { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="2.0" />
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets an object that can be used to synchronize access to the <see cref="T:Microsoft.Build.BuildEngine.BuildItemGroupCollection" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>
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