File: ICodeDomDesignerReload.xml

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<?xml version="1.0" encoding="utf-8"?>
<Type Name="ICodeDomDesignerReload" FullName="System.ComponentModel.Design.Serialization.ICodeDomDesignerReload">
  <TypeSignature Language="C#" Value="public interface ICodeDomDesignerReload" />
  <AssemblyInfo>
    <AssemblyName>System.Design</AssemblyName>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces />
  <Docs>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>A <see cref="T:System.CodeDom.Compiler.CodeDomProvider" /> can implement this interface to support optimized reloading by the designer. When a designer reparses a file for display, it can use this interface to improve performance.</para>
      <para>To support this performance optimization method, the designer can pass a <see cref="T:System.CodeDom.CodeCompileUnit" /> that represents the document code to the <see cref="M:System.ComponentModel.Design.Serialization.ICodeDomDesignerReload.ShouldReloadDesigner(System.CodeDom.CodeCompileUnit)" /> method. <see cref="M:System.ComponentModel.Design.Serialization.ICodeDomDesignerReload.ShouldReloadDesigner(System.CodeDom.CodeCompileUnit)" /> returns a value that indicates whether the code has changed and typically, whether your code should reload the designer. Otherwise, it is unnecessary to spend time reloading the designer.</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Provides an interface that can be used to optimize the reloading of a designer.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName="ShouldReloadDesigner">
      <MemberSignature Language="C#" Value="public bool ShouldReloadDesigner (System.CodeDom.CodeCompileUnit newTree);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="newTree" Type="System.CodeDom.CodeCompileUnit" />
      </Parameters>
      <Docs>
        <remarks>To be added.</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Indicates whether the designer should reload in order to import the specified compile unit correctly.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>true if the designer should reload; otherwise, false.</para>
        </returns>
        <param name="newTree">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.CodeDom.CodeCompileUnit" /> containing the designer document code. </param>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>