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<?xml version="1.0" encoding="utf-8"?>
<Type Name="MemberCodeDomSerializer" FullName="System.ComponentModel.Design.Serialization.MemberCodeDomSerializer">
<TypeSignature Language="C#" Value="public abstract class MemberCodeDomSerializer : System.ComponentModel.Design.Serialization.CodeDomSerializerBase" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ComponentModel.Design.Serialization.CodeDomSerializerBase</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> class is a "meta" serializer; that is, is a serializer that does not serialize part of the object graph, but instead serializes a reflection primitive within the object graph. For example, a <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> would be associated with a <see cref="T:System.ComponentModel.PropertyDescriptor" /> in order for it to serialize a property. <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> objects enable constructs, such as properties and events, to be logical, rather than requiring them to have a physical backing in code.</para>
<para>Unlike <see cref="T:System.ComponentModel.Design.Serialization.CodeDomSerializer" /> classes, <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> objects must be able to deserialize.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides the base class for serializing a reflection primitive within the object graph.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MemberCodeDomSerializer ();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.Serialization.MemberCodeDomSerializer" /> class. </para>
</summary>
</Docs>
</Member>
<Member MemberName="Serialize">
<MemberSignature Language="C#" Value="public abstract void Serialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object value, System.ComponentModel.MemberDescriptor descriptor, System.CodeDom.CodeStatementCollection statements);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="manager" Type="System.ComponentModel.Design.Serialization.IDesignerSerializationManager" />
<Parameter Name="value" Type="System.Object" />
<Parameter Name="descriptor" Type="System.ComponentModel.MemberDescriptor" />
<Parameter Name="statements" Type="System.CodeDom.CodeStatementCollection" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method actually performs the serialization. When the member is serialized the necessary statements will be added to the statements collection.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Serializes the given member descriptor on the given value to a statement collection.</para>
</summary>
<param name="manager">
<attribution license="cc4" from="Microsoft" modified="false" />The serialization manager to use for serialization.</param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />The object to which the member is bound.</param>
<param name="descriptor">
<attribution license="cc4" from="Microsoft" modified="false" />The descriptor of the member to serialize.</param>
<param name="statements">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.CodeDom.CodeStatementCollection" /> into which <paramref name="descriptor" /> is serialized.</param>
</Docs>
</Member>
<Member MemberName="ShouldSerialize">
<MemberSignature Language="C#" Value="public abstract bool ShouldSerialize (System.ComponentModel.Design.Serialization.IDesignerSerializationManager manager, object value, System.ComponentModel.MemberDescriptor descriptor);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="manager" Type="System.ComponentModel.Design.Serialization.IDesignerSerializationManager" />
<Parameter Name="value" Type="System.Object" />
<Parameter Name="descriptor" Type="System.ComponentModel.MemberDescriptor" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method returns true if the given member descriptor should be serialized, or false if there is no need to serialize the member.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Determines if the given member should be serialized.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true, if the member described by <paramref name="descriptor" /> should be serialized; otherwise, false.</para>
</returns>
<param name="manager">
<attribution license="cc4" from="Microsoft" modified="false" />The serialization manager to use for serialization.</param>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />The object to which the member is bound.</param>
<param name="descriptor">
<attribution license="cc4" from="Microsoft" modified="false" />The descriptor of the member to serialize.</param>
</Docs>
</Member>
</Members>
</Type>
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