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<?xml version="1.0" encoding="utf-8"?>
<Type Name="ComponentGlyph" FullName="System.Windows.Forms.Design.Behavior.ComponentGlyph">
<TypeSignature Language="C#" Value="public class ComponentGlyph : System.Windows.Forms.Design.Behavior.Glyph" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Forms.Design.Behavior.Glyph</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.Design.Behavior.ComponentGlyph" /> class contains the <see cref="P:System.Windows.Forms.Design.Behavior.ComponentGlyph.RelatedComponent" /> property, which points back to the glyph's related component. This property can be used to trace <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> objects back to their component, such as during drag operations.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Associates a <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> with its component.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ComponentGlyph (System.ComponentModel.IComponent relatedComponent);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="relatedComponent" Type="System.ComponentModel.IComponent" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Windows.Forms.Design.Behavior.ComponentGlyph" /> class.</para>
</summary>
<param name="relatedComponent">
<attribution license="cc4" from="Microsoft" modified="false" />The component with which the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> is associated.</param>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ComponentGlyph (System.ComponentModel.IComponent relatedComponent, System.Windows.Forms.Design.Behavior.Behavior behavior);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="relatedComponent" Type="System.ComponentModel.IComponent" />
<Parameter Name="behavior" Type="System.Windows.Forms.Design.Behavior.Behavior" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Windows.Forms.Design.Behavior.ComponentGlyph" /> class. </para>
</summary>
<param name="relatedComponent">
<attribution license="cc4" from="Microsoft" modified="false" />The component with which the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> is associated.</param>
<param name="behavior">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Windows.Forms.Design.Behavior.Behavior" /> with which the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> is associated.</param>
</Docs>
</Member>
<Member MemberName="GetHitTest">
<MemberSignature Language="C#" Value="public override System.Windows.Forms.Cursor GetHitTest (System.Drawing.Point p);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.Cursor</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="p" Type="System.Drawing.Point" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default implementation does nothing and returns null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Indicates whether a mouse click at the specified point should be handled by the <see cref="T:System.Windows.Forms.Design.Behavior.ComponentGlyph" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A <see cref="T:System.Windows.Forms.Cursor" /> if the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> is associated with <paramref name="p" />; otherwise, null.</para>
</returns>
<param name="p">
<attribution license="cc4" from="Microsoft" modified="false" />A point to hit-test.</param>
</Docs>
</Member>
<Member MemberName="Paint">
<MemberSignature Language="C#" Value="public override void Paint (System.Windows.Forms.PaintEventArgs pe);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pe" Type="System.Windows.Forms.PaintEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default implementation does nothing.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides paint logic.</para>
</summary>
<param name="pe">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.PaintEventArgs" /> containing the <see cref="P:System.Windows.Forms.Design.Behavior.BehaviorService.AdornerWindowGraphics" /> of the <see cref="T:System.Windows.Forms.Design.Behavior.BehaviorService" />.</param>
</Docs>
</Member>
<Member MemberName="RelatedComponent">
<MemberSignature Language="C#" Value="public System.ComponentModel.IComponent RelatedComponent { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.IComponent</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the component that is associated with the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> .</para>
</summary>
</Docs>
</Member>
</Members>
</Type>
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