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<?xml version="1.0" encoding="utf-8"?>
<Type Name="ParallelLoopState" FullName="System.Threading.Tasks.ParallelLoopState">
<TypeSignature Language="C#" Value="public class ParallelLoopState" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ParallelLoopState extends System.Object" />
<AssemblyInfo>
<AssemblyName>mscorlib</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.Diagnostics.DebuggerDisplay("ShouldExitCurrentIteration = {ShouldExitCurrentIteration}")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Enables iterations of <see cref="T:System.Threading.Tasks.Parallel" /> loops to interact with other iterations. An instance of this class is provided by the Parallel class to each loop; you can not create instances in your user code.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Break">
<MemberSignature Language="C#" Value="public void Break ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Break() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> may be used to communicate to the loop that no other iterations after the current iteration need be run. For example, if <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> is called from the 100th iteration of a for loop iterating in parallel from 0 to 1000, all iterations less than 100 should still be run, but the iterations from 101 through to 1000 are not necessary.</para>
<para> For long-running iterations that may already be executing, <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> causes <see cref="P:System.Threading.Tasks.ParallelLoopState.LowestBreakIteration" /> to be set to the current iteration's index if the current index is less than the current value of <see cref="P:System.Threading.Tasks.ParallelLoopState.LowestBreakIteration" />.</para>
<para> <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> is typically employed in search-based algorithms where an ordering is present in the data source.</para>
<para> </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Communicates that the <see cref="T:System.Threading.Tasks.Parallel" /> loop should cease execution at the system's earliest convenience of iterations beyond the current iteration.</para>
</summary>
</Docs>
</Member>
<Member MemberName="IsExceptional">
<MemberSignature Language="C#" Value="public bool IsExceptional { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsExceptional" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets whether any iteration of the loop has thrown an exception that went unhandled by that iteration.</para>
</summary>
</Docs>
</Member>
<Member MemberName="IsStopped">
<MemberSignature Language="C#" Value="public bool IsStopped { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsStopped" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets whether any iteration of the loop has called <see cref="M:System.Threading.Tasks.ParallelLoopState.Stop" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="LowestBreakIteration">
<MemberSignature Language="C#" Value="public Nullable<long> LowestBreakIteration { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<int64> LowestBreakIteration" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Int64></ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If no iteration of the loop called <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" />, this property will return null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the lowest iteration of the loop from which <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> was called. </para>
</summary>
</Docs>
</Member>
<Member MemberName="ShouldExitCurrentIteration">
<MemberSignature Language="C#" Value="public bool ShouldExitCurrentIteration { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool ShouldExitCurrentIteration" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>When an iteration of a loop calls <see cref="M:System.Threading.Tasks.ParallelLoopState.Break" /> or <see cref="M:System.Threading.Tasks.ParallelLoopState.Stop" />, or when one throws an exception, or when the loop is canceled, the <see cref="T:System.Threading.Tasks.Parallel" /> class will proactively attempt to prohibit additional iterations of the loop from starting execution.</para>
<para> However, there may be cases where it is unable to prevent additional iterations from starting.</para>
<para> It may also be the case that a long-running iteration has already begun execution. In such cases, iterations may explicitly check the <see cref="P:System.Threading.Tasks.ParallelLoopState.ShouldExitCurrentIteration" /> property and cease execution if the property returns true.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets whether the current iteration of the loop should exit based on requests made by this or other iterations.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Stop">
<MemberSignature Language="C#" Value="public void Stop ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="M:System.Threading.Tasks.ParallelLoopState.Stop" /> may be used to communicate to the loop that no other iterations need be run.</para>
<para> For long-running iterations that may already be executing, <see cref="M:System.Threading.Tasks.ParallelLoopState.Stop" /> causes <see cref="P:System.Threading.Tasks.ParallelLoopState.IsStopped" /> to return true for all other iterations of the loop, such that another iteration may check <see cref="P:System.Threading.Tasks.ParallelLoopState.IsStopped" /> and exit early if it's observed to be true.</para>
<para> <see cref="M:System.Threading.Tasks.ParallelLoopState.Stop" /> is typically employed in search-based algorithms, where once a result is found, no other iterations need be executed.</para>
<para> </para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Communicates that the <see cref="T:System.Threading.Tasks.Parallel" /> loop should cease execution at the system's earliest convenience.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>
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