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//-----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
namespace System.Activities.Runtime
{
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime;
using System.Runtime.Serialization;
using System.Security;
using System.Threading;
using System.Runtime.Diagnostics;
[DataContract(Name = XD.Runtime.Scheduler, Namespace = XD.Runtime.Namespace)]
class Scheduler
{
static ContinueAction continueAction = new ContinueAction();
static YieldSilentlyAction yieldSilentlyAction = new YieldSilentlyAction();
static AbortAction abortAction = new AbortAction();
WorkItem firstWorkItem;
static SendOrPostCallback onScheduledWorkCallback = Fx.ThunkCallback(new SendOrPostCallback(OnScheduledWork));
SynchronizationContext synchronizationContext;
bool isPausing;
bool isRunning;
bool resumeTraceRequired;
Callbacks callbacks;
Quack<WorkItem> workItemQueue;
public Scheduler(Callbacks callbacks)
{
this.Initialize(callbacks);
}
public static RequestedAction Continue
{
get
{
return continueAction;
}
}
public static RequestedAction YieldSilently
{
get
{
return yieldSilentlyAction;
}
}
public static RequestedAction Abort
{
get
{
return abortAction;
}
}
public bool IsRunning
{
get
{
return this.isRunning;
}
}
public bool IsIdle
{
get
{
return this.firstWorkItem == null;
}
}
[DataMember(EmitDefaultValue = false, Name = "firstWorkItem")]
internal WorkItem SerializedFirstWorkItem
{
get { return this.firstWorkItem; }
set { this.firstWorkItem = value; }
}
[DataMember(EmitDefaultValue = false)]
[SuppressMessage(FxCop.Category.Performance, FxCop.Rule.AvoidUncalledPrivateCode)]
internal WorkItem[] SerializedWorkItemQueue
{
get
{
if (this.workItemQueue != null && this.workItemQueue.Count > 0)
{
return this.workItemQueue.ToArray();
}
else
{
return null;
}
}
set
{
Fx.Assert(value != null, "EmitDefaultValue is false so we should never get null.");
// this.firstWorkItem is serialized out separately, so don't use ScheduleWork() here
this.workItemQueue = new Quack<WorkItem>(value);
}
}
public void FillInstanceMap(ActivityInstanceMap instanceMap)
{
if (this.firstWorkItem != null)
{
ActivityInstanceMap.IActivityReference activityReference = this.firstWorkItem as ActivityInstanceMap.IActivityReference;
if (activityReference != null)
{
instanceMap.AddEntry(activityReference, true);
}
if (this.workItemQueue != null && this.workItemQueue.Count > 0)
{
for (int i = 0; i < this.workItemQueue.Count; i++)
{
activityReference = this.workItemQueue[i] as ActivityInstanceMap.IActivityReference;
if (activityReference != null)
{
instanceMap.AddEntry(activityReference, true);
}
}
}
}
}
public static RequestedAction CreateNotifyUnhandledExceptionAction(Exception exception, ActivityInstance sourceInstance)
{
return new NotifyUnhandledExceptionAction(exception, sourceInstance);
}
public void ClearAllWorkItems(ActivityExecutor executor)
{
if (this.firstWorkItem != null)
{
this.firstWorkItem.Release(executor);
this.firstWorkItem = null;
if (this.workItemQueue != null)
{
while (this.workItemQueue.Count > 0)
{
WorkItem item = this.workItemQueue.Dequeue();
item.Release(executor);
}
}
}
Fx.Assert(this.workItemQueue == null || this.workItemQueue.Count == 0, "We either didn't have a first work item and therefore don't have anything in the queue, or we drained the queue.");
// For consistency we set this to null even if it is empty
this.workItemQueue = null;
}
public void OnDeserialized(Callbacks callbacks)
{
Initialize(callbacks);
Fx.Assert(this.firstWorkItem != null || this.workItemQueue == null, "cannot have items in the queue unless we also have a firstWorkItem set");
}
// This method should only be called when we relinquished the thread but did not
// complete the operation (silent yield is the current example)
public void InternalResume(RequestedAction action)
{
Fx.Assert(this.isRunning, "We should still be processing work - we just don't have a thread");
bool isTracingEnabled = FxTrace.ShouldTraceInformation;
bool notifiedCompletion = false;
bool isInstanceComplete = false;
if (this.callbacks.IsAbortPending)
{
this.isPausing = false;
this.isRunning = false;
this.NotifyWorkCompletion();
notifiedCompletion = true;
if (isTracingEnabled)
{
isInstanceComplete = this.callbacks.IsCompleted;
}
// After calling SchedulerIdle we no longer have the lock. That means
// that any subsequent processing in this method won't have the single
// threaded guarantee.
this.callbacks.SchedulerIdle();
}
else if (object.ReferenceEquals(action, continueAction))
{
ScheduleWork(false);
}
else
{
Fx.Assert(action is NotifyUnhandledExceptionAction, "This is the only other choice because we should never have YieldSilently here");
NotifyUnhandledExceptionAction notifyAction = (NotifyUnhandledExceptionAction)action;
// We only set isRunning back to false so that the host doesn't
// have to treat this like a pause notification. As an example,
// a host could turn around and call run again in response to
// UnhandledException without having to go through its operation
// dispatch loop first (or request pause again). If we reset
// isPausing here then any outstanding operations wouldn't get
// signaled with that type of host.
this.isRunning = false;
this.NotifyWorkCompletion();
notifiedCompletion = true;
if (isTracingEnabled)
{
isInstanceComplete = this.callbacks.IsCompleted;
}
this.callbacks.NotifyUnhandledException(notifyAction.Exception, notifyAction.Source);
}
if (isTracingEnabled)
{
if (notifiedCompletion)
{
Guid oldActivityId = Guid.Empty;
bool resetId = false;
if (isInstanceComplete)
{
if (TD.WorkflowActivityStopIsEnabled())
{
oldActivityId = DiagnosticTraceBase.ActivityId;
DiagnosticTraceBase.ActivityId = this.callbacks.WorkflowInstanceId;
resetId = true;
TD.WorkflowActivityStop(this.callbacks.WorkflowInstanceId);
}
}
else
{
if (TD.WorkflowActivitySuspendIsEnabled())
{
oldActivityId = DiagnosticTraceBase.ActivityId;
DiagnosticTraceBase.ActivityId = this.callbacks.WorkflowInstanceId;
resetId = true;
TD.WorkflowActivitySuspend(this.callbacks.WorkflowInstanceId);
}
}
if (resetId)
{
DiagnosticTraceBase.ActivityId = oldActivityId;
}
}
}
}
// called from ctor and OnDeserialized intialization paths
void Initialize(Callbacks callbacks)
{
this.callbacks = callbacks;
}
public void Open(SynchronizationContext synchronizationContext)
{
Fx.Assert(this.synchronizationContext == null, "can only open when in the created state");
if (synchronizationContext != null)
{
this.synchronizationContext = synchronizationContext;
}
else
{
this.synchronizationContext = SynchronizationContextHelper.GetDefaultSynchronizationContext();
}
}
internal void Open(Scheduler oldScheduler)
{
Fx.Assert(this.synchronizationContext == null, "can only open when in the created state");
this.synchronizationContext = SynchronizationContextHelper.CloneSynchronizationContext(oldScheduler.synchronizationContext);
}
void ScheduleWork(bool notifyStart)
{
if (notifyStart)
{
this.synchronizationContext.OperationStarted();
this.resumeTraceRequired = true;
}
else
{
this.resumeTraceRequired = false;
}
this.synchronizationContext.Post(Scheduler.onScheduledWorkCallback, this);
}
void NotifyWorkCompletion()
{
this.synchronizationContext.OperationCompleted();
}
// signal the scheduler to stop processing work. If we are processing work
// then we will catch this signal at our next iteration. Pause process completes
// when idle is signalled. Can be called while we're processing work since
// the worst thing that could happen in a ---- is that we pause one extra work item later
public void Pause()
{
this.isPausing = true;
}
public void MarkRunning()
{
this.isRunning = true;
}
public void Resume()
{
Fx.Assert(this.isRunning, "This should only be called after we've been set to process work.");
if (this.IsIdle || this.isPausing || this.callbacks.IsAbortPending)
{
this.isPausing = false;
this.isRunning = false;
this.callbacks.SchedulerIdle();
}
else
{
ScheduleWork(true);
}
}
public void PushWork(WorkItem workItem)
{
if (this.firstWorkItem == null)
{
this.firstWorkItem = workItem;
}
else
{
if (this.workItemQueue == null)
{
this.workItemQueue = new Quack<WorkItem>();
}
this.workItemQueue.PushFront(this.firstWorkItem);
this.firstWorkItem = workItem;
}
// To avoid the virt call on EVERY work item we check
// the Verbose flag. All of our Schedule traces are
// verbose.
if (FxTrace.ShouldTraceVerboseToTraceSource)
{
workItem.TraceScheduled();
}
}
public void EnqueueWork(WorkItem workItem)
{
if (this.firstWorkItem == null)
{
this.firstWorkItem = workItem;
}
else
{
if (this.workItemQueue == null)
{
this.workItemQueue = new Quack<WorkItem>();
}
this.workItemQueue.Enqueue(workItem);
}
if (FxTrace.ShouldTraceVerboseToTraceSource)
{
workItem.TraceScheduled();
}
}
static void OnScheduledWork(object state)
{
Scheduler thisPtr = (Scheduler)state;
// We snapshot these values here so that we can
// use them after calling OnSchedulerIdle.
bool isTracingEnabled = FxTrace.Trace.ShouldTraceToTraceSource(TraceEventLevel.Informational);
Guid oldActivityId = Guid.Empty;
Guid workflowInstanceId = Guid.Empty;
if (isTracingEnabled)
{
oldActivityId = DiagnosticTraceBase.ActivityId;
workflowInstanceId = thisPtr.callbacks.WorkflowInstanceId;
FxTrace.Trace.SetAndTraceTransfer(workflowInstanceId, true);
if (thisPtr.resumeTraceRequired)
{
if (TD.WorkflowActivityResumeIsEnabled())
{
TD.WorkflowActivityResume(workflowInstanceId);
}
}
}
thisPtr.callbacks.ThreadAcquired();
RequestedAction nextAction = continueAction;
bool idleOrPaused = false;
while (object.ReferenceEquals(nextAction, continueAction))
{
if (thisPtr.IsIdle || thisPtr.isPausing)
{
idleOrPaused = true;
break;
}
// cycle through (queue->thisPtr.firstWorkItem->currentWorkItem)
WorkItem currentWorkItem = thisPtr.firstWorkItem;
// promote an item out of our work queue if necessary
if (thisPtr.workItemQueue != null && thisPtr.workItemQueue.Count > 0)
{
thisPtr.firstWorkItem = thisPtr.workItemQueue.Dequeue();
}
else
{
thisPtr.firstWorkItem = null;
}
if (TD.ExecuteWorkItemStartIsEnabled())
{
TD.ExecuteWorkItemStart();
}
nextAction = thisPtr.callbacks.ExecuteWorkItem(currentWorkItem);
if (TD.ExecuteWorkItemStopIsEnabled())
{
TD.ExecuteWorkItemStop();
}
}
bool notifiedCompletion = false;
bool isInstanceComplete = false;
if (idleOrPaused || object.ReferenceEquals(nextAction, abortAction))
{
thisPtr.isPausing = false;
thisPtr.isRunning = false;
thisPtr.NotifyWorkCompletion();
notifiedCompletion = true;
if (isTracingEnabled)
{
isInstanceComplete = thisPtr.callbacks.IsCompleted;
}
// After calling SchedulerIdle we no longer have the lock. That means
// that any subsequent processing in this method won't have the single
// threaded guarantee.
thisPtr.callbacks.SchedulerIdle();
}
else if (!object.ReferenceEquals(nextAction, yieldSilentlyAction))
{
Fx.Assert(nextAction is NotifyUnhandledExceptionAction, "This is the only other option");
NotifyUnhandledExceptionAction notifyAction = (NotifyUnhandledExceptionAction)nextAction;
// We only set isRunning back to false so that the host doesn't
// have to treat this like a pause notification. As an example,
// a host could turn around and call run again in response to
// UnhandledException without having to go through its operation
// dispatch loop first (or request pause again). If we reset
// isPausing here then any outstanding operations wouldn't get
// signaled with that type of host.
thisPtr.isRunning = false;
thisPtr.NotifyWorkCompletion();
notifiedCompletion = true;
if (isTracingEnabled)
{
isInstanceComplete = thisPtr.callbacks.IsCompleted;
}
thisPtr.callbacks.NotifyUnhandledException(notifyAction.Exception, notifyAction.Source);
}
if (isTracingEnabled)
{
if (notifiedCompletion)
{
if (isInstanceComplete)
{
if (TD.WorkflowActivityStopIsEnabled())
{
TD.WorkflowActivityStop(workflowInstanceId);
}
}
else
{
if (TD.WorkflowActivitySuspendIsEnabled())
{
TD.WorkflowActivitySuspend(workflowInstanceId);
}
}
}
DiagnosticTraceBase.ActivityId = oldActivityId;
}
}
public struct Callbacks
{
readonly ActivityExecutor activityExecutor;
public Callbacks(ActivityExecutor activityExecutor)
{
this.activityExecutor = activityExecutor;
}
public Guid WorkflowInstanceId
{
get
{
return this.activityExecutor.WorkflowInstanceId;
}
}
public bool IsAbortPending
{
get
{
return this.activityExecutor.IsAbortPending || this.activityExecutor.IsTerminatePending;
}
}
public bool IsCompleted
{
get
{
return ActivityUtilities.IsCompletedState(this.activityExecutor.State);
}
}
public RequestedAction ExecuteWorkItem(WorkItem workItem)
{
Fx.Assert(this.activityExecutor != null, "ActivityExecutor null in ExecuteWorkItem.");
// We check the Verbose flag to avoid the
// virt call if possible
if (FxTrace.ShouldTraceVerboseToTraceSource)
{
workItem.TraceStarting();
}
RequestedAction action = this.activityExecutor.OnExecuteWorkItem(workItem);
if (!object.ReferenceEquals(action, Scheduler.YieldSilently))
{
if (this.activityExecutor.IsAbortPending || this.activityExecutor.IsTerminatePending)
{
action = Scheduler.Abort;
}
// if the caller yields, then the work item is still active and the callback
// is responsible for releasing it back to the pool
workItem.Dispose(this.activityExecutor);
}
return action;
}
public void SchedulerIdle()
{
Fx.Assert(this.activityExecutor != null, "ActivityExecutor null in SchedulerIdle.");
this.activityExecutor.OnSchedulerIdle();
}
public void ThreadAcquired()
{
Fx.Assert(this.activityExecutor != null, "ActivityExecutor null in ThreadAcquired.");
this.activityExecutor.OnSchedulerThreadAcquired();
}
public void NotifyUnhandledException(Exception exception, ActivityInstance source)
{
Fx.Assert(this.activityExecutor != null, "ActivityExecutor null in NotifyUnhandledException.");
this.activityExecutor.NotifyUnhandledException(exception, source);
}
}
internal abstract class RequestedAction
{
protected RequestedAction()
{
}
}
class ContinueAction : RequestedAction
{
public ContinueAction()
{
}
}
class YieldSilentlyAction : RequestedAction
{
public YieldSilentlyAction()
{
}
}
class AbortAction : RequestedAction
{
public AbortAction()
{
}
}
class NotifyUnhandledExceptionAction : RequestedAction
{
public NotifyUnhandledExceptionAction(Exception exception, ActivityInstance source)
{
this.Exception = exception;
this.Source = source;
}
public Exception Exception
{
get;
private set;
}
public ActivityInstance Source
{
get;
private set;
}
}
}
}
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