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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Runtime.CompilerServices;
namespace System.Numerics
{
// This file contains the definitions for all of the JIT intrinsic methods and properties that are recognized by the current x64 JIT compiler.
// The implementation defined here is used in any circumstance where the JIT fails to recognize these members as intrinsic.
// The JIT recognizes these methods and properties by name and signature: if either is changed, the JIT will no longer recognize the member.
// Some methods declared here are not strictly intrinsic, but delegate to an intrinsic method. For example, only one overload of CopyTo()
// is actually recognized by the JIT, but both are here for simplicity.
public partial struct Vector3
{
/// <summary>
/// The X component of the vector.
/// </summary>
public Single X;
/// <summary>
/// The Y component of the vector.
/// </summary>
public Single Y;
/// <summary>
/// The Z component of the vector.
/// </summary>
public Single Z;
#region Constructors
/// <summary>
/// Constructs a vector whose elements are all the single specified value.
/// </summary>
/// <param name="value">The element to fill the vector with.</param>
[JitIntrinsic]
public Vector3(Single value) : this(value, value, value) { }
/// <summary>
/// Constructs a Vector3 from the given Vector2 and a third value.
/// </summary>
/// <param name="value">The Vector to extract X and Y components from.</param>
/// <param name="z">The Z component.</param>
public Vector3(Vector2 value, float z) : this(value.X, value.Y, z) { }
/// <summary>
/// Constructs a vector with the given individual elements.
/// </summary>
/// <param name="x">The X component.</param>
/// <param name="y">The Y component.</param>
/// <param name="z">The Z component.</param>
[JitIntrinsic]
public Vector3(Single x, Single y, Single z)
{
X = x;
Y = y;
Z = z;
}
#endregion Constructors
#region Public Instance Methods
/// <summary>
/// Copies the contents of the vector into the given array.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CopyTo(Single[] array)
{
CopyTo(array, 0);
}
/// <summary>
/// Copies the contents of the vector into the given array, starting from index.
/// </summary>
/// <exception cref="ArgumentNullException">If array is null.</exception>
/// <exception cref="RankException">If array is multidimensional.</exception>
/// <exception cref="ArgumentOutOfRangeException">If index is greater than end of the array or index is less than zero.</exception>
/// <exception cref="ArgumentException">If number of elements in source vector is greater than those available in destination array.</exception>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CopyTo(Single[] array, int index)
{
if (array == null)
{
// Match the JIT's exception type here. For perf, a NullReference is thrown instead of an ArgumentNull.
throw new NullReferenceException(SR.GetString("Arg_NullArgumentNullRef"));
}
if (index < 0 || index >= array.Length)
{
throw new ArgumentOutOfRangeException(SR.GetString("Arg_ArgumentOutOfRangeException", index));
}
if ((array.Length - index) < 3)
{
throw new ArgumentException(SR.GetString("Arg_ElementsInSourceIsGreaterThanDestination", index));
}
array[index] = X;
array[index + 1] = Y;
array[index + 2] = Z;
}
/// <summary>
/// Returns a boolean indicating whether the given Vector3 is equal to this Vector3 instance.
/// </summary>
/// <param name="other">The Vector3 to compare this instance to.</param>
/// <returns>True if the other Vector3 is equal to this instance; False otherwise.</returns>
[JitIntrinsic]
public bool Equals(Vector3 other)
{
return X == other.X &&
Y == other.Y &&
Z == other.Z;
}
#endregion Public Instance Methods
#region Public Static Methods
/// <summary>
/// Returns the dot product of two vectors.
/// </summary>
/// <param name="vector1">The first vector.</param>
/// <param name="vector2">The second vector.</param>
/// <returns>The dot product.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Dot(Vector3 vector1, Vector3 vector2)
{
return vector1.X * vector2.X +
vector1.Y * vector2.Y +
vector1.Z * vector2.Z;
}
/// <summary>
/// Returns a vector whose elements are the minimum of each of the pairs of elements in the two source vectors.
/// </summary>
/// <param name="value1">The first source vector.</param>
/// <param name="value2">The second source vector.</param>
/// <returns>The minimized vector.</returns>
[JitIntrinsic]
public static Vector3 Min(Vector3 value1, Vector3 value2)
{
return new Vector3(
(value1.X < value2.X) ? value1.X : value2.X,
(value1.Y < value2.Y) ? value1.Y : value2.Y,
(value1.Z < value2.Z) ? value1.Z : value2.Z);
}
/// <summary>
/// Returns a vector whose elements are the maximum of each of the pairs of elements in the two source vectors.
/// </summary>
/// <param name="value1">The first source vector.</param>
/// <param name="value2">The second source vector.</param>
/// <returns>The maximized vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 Max(Vector3 value1, Vector3 value2)
{
return new Vector3(
(value1.X > value2.X) ? value1.X : value2.X,
(value1.Y > value2.Y) ? value1.Y : value2.Y,
(value1.Z > value2.Z) ? value1.Z : value2.Z);
}
/// <summary>
/// Returns a vector whose elements are the absolute values of each of the source vector's elements.
/// </summary>
/// <param name="value">The source vector.</param>
/// <returns>The absolute value vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 Abs(Vector3 value)
{
return new Vector3(Math.Abs(value.X), Math.Abs(value.Y), Math.Abs(value.Z));
}
/// <summary>
/// Returns a vector whose elements are the square root of each of the source vector's elements.
/// </summary>
/// <param name="value">The source vector.</param>
/// <returns>The square root vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 SquareRoot(Vector3 value)
{
return new Vector3((Single)Math.Sqrt(value.X), (Single)Math.Sqrt(value.Y), (Single)Math.Sqrt(value.Z));
}
#endregion Public Static Methods
#region Public Static Operators
/// <summary>
/// Adds two vectors together.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The summed vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator +(Vector3 left, Vector3 right)
{
return new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
/// <summary>
/// Subtracts the second vector from the first.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The difference vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(Vector3 left, Vector3 right)
{
return new Vector3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
/// <summary>
/// Multiplies two vectors together.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The product vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(Vector3 left, Vector3 right)
{
return new Vector3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
}
/// <summary>
/// Multiplies a vector by the given scalar.
/// </summary>
/// <param name="left">The source vector.</param>
/// <param name="right">The scalar value.</param>
/// <returns>The scaled vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(Vector3 left, Single right)
{
return left * new Vector3(right);
}
/// <summary>
/// Multiplies a vector by the given scalar.
/// </summary>
/// <param name="left">The scalar value.</param>
/// <param name="right">The source vector.</param>
/// <returns>The scaled vector.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(Single left, Vector3 right)
{
return new Vector3(left) * right;
}
/// <summary>
/// Divides the first vector by the second.
/// </summary>
/// <param name="left">The first source vector.</param>
/// <param name="right">The second source vector.</param>
/// <returns>The vector resulting from the division.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator /(Vector3 left, Vector3 right)
{
return new Vector3(left.X / right.X, left.Y / right.Y, left.Z / right.Z);
}
/// <summary>
/// Divides the vector by the given scalar.
/// </summary>
/// <param name="value1">The source vector.</param>
/// <param name="value2">The scalar value.</param>
/// <returns>The result of the division.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator /(Vector3 value1, float value2)
{
float invDiv = 1.0f / value2;
return new Vector3(
value1.X * invDiv,
value1.Y * invDiv,
value1.Z * invDiv);
}
/// <summary>
/// Negates a given vector.
/// </summary>
/// <param name="value">The source vector.</param>
/// <returns>The negated vector.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(Vector3 value)
{
return Zero - value;
}
/// <summary>
/// Returns a boolean indicating whether the two given vectors are equal.
/// </summary>
/// <param name="left">The first vector to compare.</param>
/// <param name="right">The second vector to compare.</param>
/// <returns>True if the vectors are equal; False otherwise.</returns>
[JitIntrinsic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3 left, Vector3 right)
{
return (left.X == right.X &&
left.Y == right.Y &&
left.Z == right.Z);
}
/// <summary>
/// Returns a boolean indicating whether the two given vectors are not equal.
/// </summary>
/// <param name="left">The first vector to compare.</param>
/// <param name="right">The second vector to compare.</param>
/// <returns>True if the vectors are not equal; False if they are equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3 left, Vector3 right)
{
return (left.X != right.X ||
left.Y != right.Y ||
left.Z != right.Z);
}
#endregion Public Static Operators
}
}
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