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// ---------------------------------------------------------------------------
// Copyright (C) 2005 Microsoft Corporation All Rights Reserved
// ---------------------------------------------------------------------------
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Compiler;
using System.ComponentModel;
using System.Workflow.Activities.Common;
namespace System.Workflow.Activities.Rules
{
public enum RuleReevaluationBehavior
{
Never,
Always
};
[Serializable]
public class Rule
{
internal string name;
internal string description;
internal int priority;
internal RuleReevaluationBehavior behavior = RuleReevaluationBehavior.Always;
internal bool active = true;
internal RuleCondition condition;
internal IList<RuleAction> thenActions;
internal IList<RuleAction> elseActions;
private bool runtimeInitialized;
public Rule()
{
}
public Rule(string name)
{
this.name = name;
}
public Rule(string name, RuleCondition condition, IList<RuleAction> thenActions)
{
this.name = name;
this.condition = condition;
this.thenActions = thenActions;
}
public Rule(string name, RuleCondition condition, IList<RuleAction> thenActions, IList<RuleAction> elseActions)
{
this.name = name;
this.condition = condition;
this.thenActions = thenActions;
this.elseActions = elseActions;
}
public string Name
{
get { return name; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
name = value;
}
}
public string Description
{
get { return description; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
description = value;
}
}
public int Priority
{
get { return priority; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
priority = value;
}
}
public RuleReevaluationBehavior ReevaluationBehavior
{
get { return behavior; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
behavior = value;
}
}
public bool Active
{
get { return active; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
active = value;
}
}
public RuleCondition Condition
{
get { return condition; }
set
{
if (runtimeInitialized)
throw new InvalidOperationException(SR.GetString(SR.Error_CanNotChangeAtRuntime));
condition = value;
}
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public IList<RuleAction> ThenActions
{
get { if (thenActions == null) thenActions = new List<RuleAction>(); return thenActions; }
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public IList<RuleAction> ElseActions
{
get { if (elseActions == null) elseActions = new List<RuleAction>(); return elseActions; }
}
internal void Validate(RuleValidation validation)
{
int oldErrorCount = validation.Errors.Count;
if (string.IsNullOrEmpty(name))
validation.Errors.Add(new ValidationError(Messages.RuleNameMissing, ErrorNumbers.Error_InvalidConditionName));
// check the condition
if (condition == null)
validation.Errors.Add(new ValidationError(Messages.MissingRuleCondition, ErrorNumbers.Error_MissingRuleCondition));
else
condition.Validate(validation);
// check the optional then actions
if (thenActions != null)
ValidateRuleActions(thenActions, validation);
// check the optional else actions
if (elseActions != null)
ValidateRuleActions(elseActions, validation);
// fix up the error messages by prepending the rule name
ValidationErrorCollection errors = validation.Errors;
if (errors.Count > oldErrorCount)
{
string prefix = string.Format(CultureInfo.CurrentCulture, Messages.RuleValidationError, name);
int newErrorCount = errors.Count;
for (int i = oldErrorCount; i < newErrorCount; ++i)
{
ValidationError oldError = errors[i];
ValidationError newError = new ValidationError(prefix + oldError.ErrorText, oldError.ErrorNumber, oldError.IsWarning);
foreach (DictionaryEntry de in oldError.UserData)
newError.UserData[de.Key] = de.Value;
errors[i] = newError;
}
}
}
private static void ValidateRuleActions(ICollection<RuleAction> ruleActions, RuleValidation validator)
{
bool seenHalt = false;
bool statementsAfterHalt = false;
foreach (RuleAction action in ruleActions)
{
action.Validate(validator);
if (seenHalt)
statementsAfterHalt = true;
if (action is RuleHaltAction)
seenHalt = true;
}
if (statementsAfterHalt)
{
// one or more actions after Halt
validator.Errors.Add(new ValidationError(Messages.UnreachableCodeHalt, ErrorNumbers.Warning_UnreachableCode, true));
}
}
public Rule Clone()
{
Rule newRule = (Rule)this.MemberwiseClone();
newRule.runtimeInitialized = false;
if (this.condition != null)
newRule.condition = this.condition.Clone();
if (this.thenActions != null)
{
newRule.thenActions = new List<RuleAction>();
foreach (RuleAction thenAction in this.thenActions)
newRule.thenActions.Add(thenAction.Clone());
}
if (this.elseActions != null)
{
newRule.elseActions = new List<RuleAction>();
foreach (RuleAction elseAction in this.elseActions)
newRule.elseActions.Add(elseAction.Clone());
}
return newRule;
}
public override bool Equals(object obj)
{
Rule other = obj as Rule;
if (other == null)
return false;
if ((this.Name != other.Name)
|| (this.Description != other.Description)
|| (this.Active != other.Active)
|| (this.ReevaluationBehavior != other.ReevaluationBehavior)
|| (this.Priority != other.Priority))
return false;
// look similar, compare condition (can be null)
if (this.Condition == null)
{
if (other.Condition != null)
return false;
}
else
{
if (!this.Condition.Equals(other.Condition))
return false;
}
// compare ThenActions (may be null)
if (!ActionsEqual(this.thenActions, other.thenActions))
return false;
if (!ActionsEqual(this.elseActions, other.elseActions))
return false;
return true;
}
private static bool ActionsEqual(IList<RuleAction> myActions, IList<RuleAction> otherActions)
{
if ((myActions == null) && (otherActions == null))
return true;
if ((myActions == null) || (otherActions == null))
return false;
if (myActions.Count != otherActions.Count)
return false;
for (int i = 0; i < myActions.Count; ++i)
{
if (!myActions[i].Equals(otherActions[i]))
return false;
}
return true;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
internal void OnRuntimeInitialized()
{
runtimeInitialized = true;
}
}
}
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