File: charset.cs

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// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
namespace System.Runtime.InteropServices {
    using System;
    // Use this in P/Direct function prototypes to specify 
    // which character set to use when marshalling Strings.
    // Using Ansi will marshal the strings as 1 byte char*'s.
    // Using Unicode will marshal the strings as 2 byte wchar*'s.
    // Generally you probably want to use Auto, which does the
    // right thing 99% of the time.
    [Serializable] 
[System.Runtime.InteropServices.ComVisible(true)]
    public enum CharSet
    {
        None = 1,        // User didn't specify how to marshal strings.
        Ansi = 2,        // Strings should be marshalled as ANSI 1 byte chars. 
        Unicode = 3,    // Strings should be marshalled as Unicode 2 byte chars.
        Auto = 4,        // Marshal Strings in the right way for the target system. 
    }
}