1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526
|
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: BinaryCompatibility
**
** <OWNER>Microsoft</OWNER>
**
**
** Purpose: This class is used to determine which binary compatibility
** behaviors are enabled at runtime. A type for
** tracking which target Framework an app was built against, or an
** appdomain-wide setting from the host telling us which .NET
** Framework version we should emulate.
**
**
===========================================================*/
using System;
using System.Diagnostics.Contracts;
using System.Globalization;
using System.Runtime.CompilerServices;
namespace System.Runtime.Versioning
{
// Provides a simple way to test whether an application was built against specific .NET Framework
// flavors and versions, with the intent of allowing Framework developers to mimic behavior of older
// Framework releases. This allows us to make behavioral breaking changes in a binary compatible way,
// for an application. This works at the per-AppDomain level, not process nor per-Assembly.
//
// To opt into newer behavior, applications must specify a TargetFrameworkAttribute on their assembly
// saying what version they targeted, or a host must set this when creating an AppDomain. Note
// that command line apps don't have this attribute!
//
// To use this class:
// Developers need to figure out whether they're working on the phone, desktop, or Silverlight, and
// what version they are introducing a breaking change in. Pick one predicate below, and use that
// to decide whether to run the new or old behavior. Example:
//
// if (BinaryCompatibility.TargetsAtLeast_Phone_V7_1) {
// // new behavior for phone 7.1 and other releases where we will integrate this change, like .NET Framework 4.5
// }
// else {
// // Legacy behavior
// }
//
// If you are making a breaking change in one specific branch that won't be integrated normally to
// all other branches (ie, say you're making breaking changes to Windows Phone 8 after .NET Framework v4.5
// has locked down for release), then add in specific predicates for each relevant platform.
//
// Maintainers of this class:
// Revisit the table once per release, perhaps at the end of the last coding milestone, to verify a
// default policy saying whether all quirks from a particular flavor & release should be enabled in
// other releases (ie, should all Windows Phone 8.0 quirks be enabled in .NET Framework v5)?
//
// History:
// Here is the order in which releases were made along with some basic integration information. The idea
// is to track what set of compatibility features are present in each other.
// While we cannot guarantee this list is perfectly linear (ie, a feature could be implemented in the last
// few weeks before shipping and make it into only one of three concommittent releases due to triaging),
// this is a good high level summary of code flow.
//
// Desktop Silverlight Windows Phone
// .NET Framework 3.0 -> Silverlight 2
// .NET Framework 3.5
// Silverlight 3
// Silverlight 4
// .NET Framework 4 Phone 8.0
// .NET Framework 4.5 Phone 8.1
// .NET Framework 4.5.1 Phone 8.1
//
// (Note: Windows Phone 7.0 was built using the .NET Compact Framework, which forked around v1 or v1.1)
//
// Compatibility Policy decisions:
// If we cannot determine that an app was built for a newer .NET Framework (ie, the app has no
// TargetFrameworkAttribute), then quirks will be enabled to emulate older behavior.
// As such, your test code should define the TargetFrameworkAttribute (which VS does for you)
// if you want to see the new behavior!
[FriendAccessAllowed]
internal static class BinaryCompatibility
{
// Use this for new behavior introduced in the phone branch. It will do the right thing for desktop & SL.
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Phone_V7_1 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Phone_V7_1; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Phone_V8_0 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Phone_V8_0; } }
// Use this for new behavior introduced in the Desktop branch. It will do the right thing for Phone & SL.
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V4_5 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V4_5; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V4_5_1 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V4_5_1; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V4_5_2 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V4_5_2; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V4_5_3 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V4_5_3; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V4_5_4 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V4_5_4; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Desktop_V5_0 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Desktop_V5_0; } }
// Use this for new behavior introduced in the Silverlight branch. It will do the right thing for desktop & Phone.
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Silverlight_V4 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Silverlight_V4; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Silverlight_V5 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Silverlight_V5; } }
[FriendAccessAllowed]
internal static bool TargetsAtLeast_Silverlight_V6 { [FriendAccessAllowed] get { return s_map.TargetsAtLeast_Silverlight_V6; } }
[FriendAccessAllowed]
internal static TargetFrameworkId AppWasBuiltForFramework {
[FriendAccessAllowed]
get {
Contract.Ensures(Contract.Result<TargetFrameworkId>() > TargetFrameworkId.NotYetChecked);
if (s_AppWasBuiltForFramework == TargetFrameworkId.NotYetChecked)
ReadTargetFrameworkId();
return s_AppWasBuiltForFramework;
}
}
// Version number is major * 10000 + minor * 100 + build (ie, 4.5.1.0 would be version 40501).
[FriendAccessAllowed]
internal static int AppWasBuiltForVersion {
[FriendAccessAllowed]
get {
Contract.Ensures(Contract.Result<int>() > 0 || s_AppWasBuiltForFramework == TargetFrameworkId.Unspecified);
if (s_AppWasBuiltForFramework == TargetFrameworkId.NotYetChecked)
ReadTargetFrameworkId();
Contract.Assert(s_AppWasBuiltForFramework != TargetFrameworkId.Unrecognized);
return s_AppWasBuiltForVersion;
}
}
#region private
private static TargetFrameworkId s_AppWasBuiltForFramework;
// Version number is major * 10000 + minor * 100 + build (ie, 4.5.1.0 would be version 40501).
private static int s_AppWasBuiltForVersion;
readonly static BinaryCompatibilityMap s_map = new BinaryCompatibilityMap();
// For parsing a target Framework moniker, from the FrameworkName class
private const char c_componentSeparator = ',';
private const char c_keyValueSeparator = '=';
private const char c_versionValuePrefix = 'v';
private const String c_versionKey = "Version";
private const String c_profileKey = "Profile";
/// <summary>
/// BinaryCompatibilityMap is basically a bitvector. There is a boolean field for each of the
/// properties in BinaryCompatibility
/// </summary>
private sealed class BinaryCompatibilityMap
{
// A bit for each property
internal bool TargetsAtLeast_Phone_V7_1;
internal bool TargetsAtLeast_Phone_V8_0;
internal bool TargetsAtLeast_Phone_V8_1;
internal bool TargetsAtLeast_Desktop_V4_5;
internal bool TargetsAtLeast_Desktop_V4_5_1;
internal bool TargetsAtLeast_Desktop_V4_5_2;
internal bool TargetsAtLeast_Desktop_V4_5_3;
internal bool TargetsAtLeast_Desktop_V4_5_4;
internal bool TargetsAtLeast_Desktop_V5_0;
internal bool TargetsAtLeast_Silverlight_V4;
internal bool TargetsAtLeast_Silverlight_V5;
internal bool TargetsAtLeast_Silverlight_V6;
internal BinaryCompatibilityMap()
{
AddQuirksForFramework(AppWasBuiltForFramework, AppWasBuiltForVersion);
}
// The purpose of this method is to capture information about integrations & behavioral compatibility
// between our multiple different release vehicles. IE, if a behavior shows up in Silverlight version 5,
// does it show up in the .NET Framework version 4.5 and Windows Phone 8?
// Version number is major * 10000 + minor * 100 + build (ie, 4.5.1.0 would be version 40501).
private void AddQuirksForFramework(TargetFrameworkId builtAgainstFramework, int buildAgainstVersion)
{
Contract.Requires(buildAgainstVersion > 0 || builtAgainstFramework == TargetFrameworkId.Unspecified);
switch (builtAgainstFramework)
{
case TargetFrameworkId.NetFramework:
case TargetFrameworkId.NetCore: // Treat Windows 8 tailored apps as normal desktop apps - same product
if (buildAgainstVersion >= 50000)
TargetsAtLeast_Desktop_V5_0 = true;
// Potential 4.5 servicing releases
if (buildAgainstVersion >= 40504)
TargetsAtLeast_Desktop_V4_5_4 = true;
if (buildAgainstVersion >= 40503)
TargetsAtLeast_Desktop_V4_5_3 = true;
if (buildAgainstVersion >= 40502)
TargetsAtLeast_Desktop_V4_5_2 = true;
if (buildAgainstVersion >= 40501)
TargetsAtLeast_Desktop_V4_5_1 = true;
if (buildAgainstVersion >= 40500)
{
TargetsAtLeast_Desktop_V4_5 = true;
// On XX/XX/XX we integrated all changes from the phone V7_1 into the branch from which contains Desktop V4_5, thus
// Any application built for V4_5 (or above) should have all the quirks for Phone V7_1 turned on.
AddQuirksForFramework(TargetFrameworkId.Phone, 70100);
// All Silverlight 5 behavior should be in the .NET Framework version 4.5
AddQuirksForFramework(TargetFrameworkId.Silverlight, 50000);
}
break;
case TargetFrameworkId.Phone:
if (buildAgainstVersion >= 80000)
{
// This is for Apollo apps. For Apollo apps we don't want to enable any of the 4.5 or 4.5.1 quirks
TargetsAtLeast_Phone_V8_0 = true;
//TargetsAtLeast_Desktop_V4_5 = true;
}
if (buildAgainstVersion >= 80100)
{
// For WindowsPhone 8.1 and SL 8.1 scenarios we want to enable both 4.5 and 4.5.1 quirks.
TargetsAtLeast_Desktop_V4_5 = true;
TargetsAtLeast_Desktop_V4_5_1 = true;
}
if (buildAgainstVersion >= 710)
TargetsAtLeast_Phone_V7_1 = true;
break;
case TargetFrameworkId.Silverlight:
if (buildAgainstVersion >= 40000)
TargetsAtLeast_Silverlight_V4 = true;
if (buildAgainstVersion >= 50000)
TargetsAtLeast_Silverlight_V5 = true;
if (buildAgainstVersion >= 60000)
{
TargetsAtLeast_Silverlight_V6 = true;
// @
}
break;
case TargetFrameworkId.Unspecified:
break;
case TargetFrameworkId.NotYetChecked:
case TargetFrameworkId.Unrecognized:
Contract.Assert(false, "Bad framework kind");
break;
default:
Contract.Assert(false, "Error: we introduced a new Target Framework but did not update our binary compatibility map");
break;
}
}
}
#region String Parsing
// If this doesn't work, perhaps we could fall back to parsing the metadata version number.
private static bool ParseTargetFrameworkMonikerIntoEnum(String targetFrameworkMoniker, out TargetFrameworkId targetFramework, out int targetFrameworkVersion)
{
Contract.Requires(!String.IsNullOrEmpty(targetFrameworkMoniker));
targetFramework = TargetFrameworkId.NotYetChecked;
targetFrameworkVersion = 0;
String identifier = null;
String profile = null;
ParseFrameworkName(targetFrameworkMoniker, out identifier, out targetFrameworkVersion, out profile);
switch (identifier)
{
case ".NETFramework":
targetFramework = TargetFrameworkId.NetFramework;
break;
case ".NETPortable":
targetFramework = TargetFrameworkId.Portable;
break;
case ".NETCore":
targetFramework = TargetFrameworkId.NetCore;
break;
case "WindowsPhone":
if (targetFrameworkVersion >= 80100)
{
// A TFM of the form WindowsPhone,Version=v8.1 corresponds to SL 8.1 scenario
// and gets the same quirks as WindowsPhoneApp\v8.1 store apps.
targetFramework = TargetFrameworkId.Phone;
}
else
{
// There is no TFM for Apollo or below and hence we assign the targetFramework to Unspecified.
targetFramework = TargetFrameworkId.Unspecified;
}
break;
case "WindowsPhoneApp":
targetFramework = TargetFrameworkId.Phone;
break;
case "Silverlight":
targetFramework = TargetFrameworkId.Silverlight;
// Windows Phone 7 is Silverlight,Version=v4.0,Profile=WindowsPhone
// Windows Phone 7.1 is Silverlight,Version=v4.0,Profile=WindowsPhone71
if (!String.IsNullOrEmpty(profile))
{
if (profile == "WindowsPhone")
{
targetFramework = TargetFrameworkId.Phone;
targetFrameworkVersion = 70000;
}
else if (profile == "WindowsPhone71")
{
targetFramework = TargetFrameworkId.Phone;
targetFrameworkVersion = 70100;
}
else if (profile == "WindowsPhone8") // @
{
targetFramework = TargetFrameworkId.Phone;
targetFrameworkVersion = 80000;
}
else if (profile.StartsWith("WindowsPhone", StringComparison.Ordinal))
{
Contract.Assert(false, "This is a phone app, but we can't tell what version this is!");
targetFramework = TargetFrameworkId.Unrecognized;
targetFrameworkVersion = 70100;
}
else
{
Contract.Assert(false, String.Format(CultureInfo.InvariantCulture, "Unrecognized Silverlight profile \"{0}\". What is this, an XBox app?", profile));
targetFramework = TargetFrameworkId.Unrecognized;
}
}
break;
default:
Contract.Assert(false, String.Format(CultureInfo.InvariantCulture, "Unrecognized Target Framework Moniker in our Binary Compatibility class. Framework name: \"{0}\"", targetFrameworkMoniker));
targetFramework = TargetFrameworkId.Unrecognized;
break;
}
return true;
}
// This code was a constructor copied from the FrameworkName class, which is located in System.dll.
// Parses strings in the following format: "<identifier>, Version=[v|V]<version>, Profile=<profile>"
// - The identifier and version is required, profile is optional
// - Only three components are allowed.
// - The version string must be in the System.Version format; an optional "v" or "V" prefix is allowed
private static void ParseFrameworkName(String frameworkName, out String identifier, out int version, out String profile)
{
if (frameworkName == null)
{
throw new ArgumentNullException("frameworkName");
}
if (frameworkName.Length == 0)
{
throw new ArgumentException(Environment.GetResourceString("Argument_StringZeroLength"), "frameworkName");
}
Contract.EndContractBlock();
String[] components = frameworkName.Split(c_componentSeparator);
version = 0;
// Identifer and Version are required, Profile is optional.
if (components.Length < 2 || components.Length > 3)
{
throw new ArgumentException(Environment.GetResourceString("Argument_FrameworkNameTooShort"), "frameworkName");
}
//
// 1) Parse the "Identifier", which must come first. Trim any whitespace
//
identifier = components[0].Trim();
if (identifier.Length == 0)
{
throw new ArgumentException(Environment.GetResourceString("Argument_FrameworkNameInvalid"), "frameworkName");
}
bool versionFound = false;
profile = null;
//
// The required "Version" and optional "Profile" component can be in any order
//
for (int i = 1; i < components.Length; i++)
{
// Get the key/value pair separated by '='
string[] keyValuePair = components[i].Split(c_keyValueSeparator);
if (keyValuePair.Length != 2)
{
throw new ArgumentException(Environment.GetResourceString("SR.Argument_FrameworkNameInvalid"), "frameworkName");
}
// Get the key and value, trimming any whitespace
string key = keyValuePair[0].Trim();
string value = keyValuePair[1].Trim();
//
// 2) Parse the required "Version" key value
//
if (key.Equals(c_versionKey, StringComparison.OrdinalIgnoreCase))
{
versionFound = true;
// Allow the version to include a 'v' or 'V' prefix...
if (value.Length > 0 && (value[0] == c_versionValuePrefix || value[0] == 'V'))
{
value = value.Substring(1);
}
Version realVersion = new Version(value);
// The version class will represent some unset values as -1 internally (instead of 0).
version = realVersion.Major * 10000;
if (realVersion.Minor > 0)
version += realVersion.Minor * 100;
if (realVersion.Build > 0)
version += realVersion.Build;
}
//
// 3) Parse the optional "Profile" key value
//
else if (key.Equals(c_profileKey, StringComparison.OrdinalIgnoreCase))
{
if (!String.IsNullOrEmpty(value))
{
profile = value;
}
}
else
{
throw new ArgumentException(Environment.GetResourceString("Argument_FrameworkNameInvalid"), "frameworkName");
}
}
if (!versionFound)
{
throw new ArgumentException(Environment.GetResourceString("Argument_FrameworkNameMissingVersion"), "frameworkName");
}
}
#if FEATURE_CORECLR
/// <summary>
/// This method checks for CompatibilitySwitches for SL8.1 scenarios.
/// PS - This is used only for SL 8.1
/// </summary>
[System.Security.SecuritySafeCritical]
private static bool IsAppUnderSL81CompatMode()
{
Contract.Assert(s_AppWasBuiltForFramework == TargetFrameworkId.NotYetChecked);
if (CompatibilitySwitches.IsAppSilverlight81)
{
// This is an SL8.1 scenario and hence it gets the same quirks as WPBlue+ settings.
s_AppWasBuiltForFramework = TargetFrameworkId.Phone;
s_AppWasBuiltForVersion = 80100;
return true;
}
return false;
}
#endif //FEATURE_CORECLR
[System.Security.SecuritySafeCritical]
private static void ReadTargetFrameworkId()
{
#if FEATURE_CORECLR
if (IsAppUnderSL81CompatMode())
{
// Since the SL does not have any Main() the reading of the TFM will not work and as a workaround we use the CompatibilitySwitch.IsAppSilverlight81
// to identify if the given app targets SL 8.1 and accordingly give it the value TargetFrameworkId.Phone;80100
// PS - This also means that the CompatMode set by AppDomain m_compatFlags with AppDomainCompatMode.APPDOMAINCOMPAT_APP_SL81
// will override any other mechanism like TFM, RegistryKey, env variable or config file settings. Since this option
// is only used by SL8.1 scenario's I don't think this is an issue and is rather desirable.
return;
}
#endif //FEATURE_CORECLR
String targetFrameworkName = AppDomain.CurrentDomain.GetTargetFrameworkName();
var overrideValue = System.Runtime.Versioning.CompatibilitySwitch.GetValueInternal("TargetFrameworkMoniker");
if (!string.IsNullOrEmpty(overrideValue))
{
targetFrameworkName = overrideValue;
}
// Write to a local then to _targetFramework, after writing the version number.
TargetFrameworkId fxId;
int fxVersion = 0;
if (targetFrameworkName == null)
{
#if FEATURE_CORECLR
// if we don't have a value for targetFrameworkName we need to figure out if we should give the newest behavior or not.
if (CompatibilitySwitches.UseLatestBehaviorWhenTFMNotSpecified)
{
fxId = TargetFrameworkId.NetFramework;
fxVersion = 50000; // We are going to default to the latest value for version that we have in our code.
}
else
#endif
fxId = TargetFrameworkId.Unspecified;
}
else if (!ParseTargetFrameworkMonikerIntoEnum(targetFrameworkName, out fxId, out fxVersion))
fxId = TargetFrameworkId.Unrecognized;
s_AppWasBuiltForFramework = fxId;
s_AppWasBuiltForVersion = fxVersion;
}
#endregion String Parsing
#endregion private
}
}
|