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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using ICSharpCode.NRefactory.TypeSystem;
using ICSharpCode.NRefactory.TypeSystem.Implementation;
namespace ICSharpCode.NRefactory.TypeSystem
{
/// <summary>
/// Method/field/property/event.
/// </summary>
public interface IUnresolvedMember : IUnresolvedEntity, IMemberReference
{
/// <summary>
/// Gets the return type of this member.
/// This property never returns null.
/// </summary>
ITypeReference ReturnType { get; }
/// <summary>
/// Gets whether this member is explicitly implementing an interface.
/// If this property is true, the member can only be called through the interfaces it implements.
/// </summary>
bool IsExplicitInterfaceImplementation { get; }
/// <summary>
/// Gets the interfaces that are explicitly implemented by this member.
/// </summary>
IList<IMemberReference> ExplicitInterfaceImplementations { get; }
/// <summary>
/// Gets if the member is virtual. Is true only if the "virtual" modifier was used, but non-virtual
/// members can be overridden, too; if they are abstract or overriding a method.
/// </summary>
bool IsVirtual { get; }
/// <summary>
/// Gets whether this member is overriding another member.
/// </summary>
bool IsOverride { get; }
/// <summary>
/// Gets if the member can be overridden. Returns true when the member is "abstract", "virtual" or "override" but not "sealed".
/// </summary>
bool IsOverridable { get; }
/// <summary>
/// Resolves the member.
/// </summary>
/// <param name="context">
/// Context for looking up the member. The context must specify the current assembly.
/// A <see cref="Implementation.SimpleTypeResolveContext"/> that specifies the current assembly is sufficient.
/// </param>
/// <returns>
/// Returns the resolved member, or <c>null</c> if the member could not be found.
/// </returns>
new IMember Resolve(ITypeResolveContext context);
/// <summary>
/// Creates the resolved member.
/// </summary>
/// <param name="context">
/// The language-specific context that includes the parent type definition.
/// <see cref="IUnresolvedTypeDefinition.CreateResolveContext"/>
/// </param>
IMember CreateResolved(ITypeResolveContext context);
}
public interface IMemberReference
{
/// <summary>
/// Gets the declaring type reference for the member.
/// </summary>
ITypeReference DeclaringTypeReference { get; }
/// <summary>
/// Resolves the member.
/// </summary>
/// <param name="context">
/// Context to use for resolving this member reference.
/// Which kind of context is required depends on the which kind of member reference this is;
/// please consult the documentation of the method that was used to create this member reference,
/// or that of the class implementing this method.
/// </param>
/// <returns>
/// Returns the resolved member, or <c>null</c> if the member could not be found.
/// </returns>
IMember Resolve(ITypeResolveContext context);
}
/// <summary>
/// Method/field/property/event.
/// </summary>
public interface IMember : IEntity
{
/// <summary>
/// Gets the original member definition for this member.
/// Returns <c>this</c> if this is not a specialized member.
/// Specialized members are the result of overload resolution with type substitution.
/// </summary>
IMember MemberDefinition { get; }
/// <summary>
/// Gets the unresolved member instance from which this member was created.
/// This property may return <c>null</c> for special members that do not have a corresponding unresolved member instance.
/// </summary>
/// <remarks>
/// For specialized members, this property returns the unresolved member for the original member definition.
/// For partial methods, this property returns the implementing partial method declaration, if one exists, and the
/// defining partial method declaration otherwise.
/// For the members used to represent the built-in C# operators like "operator +(int, int);", this property returns <c>null</c>.
/// </remarks>
IUnresolvedMember UnresolvedMember { get; }
/// <summary>
/// Gets the return type of this member.
/// This property never returns <c>null</c>.
/// </summary>
IType ReturnType { get; }
/// <summary>
/// Gets the interface members implemented by this member (both implicitly and explicitly).
/// </summary>
IList<IMember> ImplementedInterfaceMembers { get; }
/// <summary>
/// Gets whether this member is explicitly implementing an interface.
/// </summary>
bool IsExplicitInterfaceImplementation { get; }
/// <summary>
/// Gets if the member is virtual. Is true only if the "virtual" modifier was used, but non-virtual
/// members can be overridden, too; if they are abstract or overriding a method.
/// </summary>
bool IsVirtual { get; }
/// <summary>
/// Gets whether this member is overriding another member.
/// </summary>
bool IsOverride { get; }
/// <summary>
/// Gets if the member can be overridden. Returns true when the member is "abstract", "virtual" or "override" but not "sealed".
/// </summary>
bool IsOverridable { get; }
/// <summary>
/// Creates a member reference that can be used to rediscover this member in another compilation.
/// </summary>
/// <remarks>
/// If this member is specialized using open generic types, the resulting member reference will need to be looked up in an appropriate generic context.
/// Otherwise, the main resolve context of a compilation is sufficient.
/// </remarks>
IMemberReference ToMemberReference();
}
}
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