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<Type Name="CAEmitterCell" FullName="MonoMac.CoreAnimation.CAEmitterCell">
<TypeSignature Language="C#" Value="public class CAEmitterCell : MonoMac.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CAEmitterCell extends MonoMac.Foundation.NSObject" />
<AssemblyInfo>
<AssemblyName>MonoMac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MonoMac.Foundation.NSObject</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Register("CAEmitterCell", true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CAEmitterCell ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Export("init")</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Default constructor that initializes a new instance of this class with no parameters.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CAEmitterCell (MonoMac.Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSCoder coder) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="MonoMac.Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">The unarchiver object.</param>
<summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
<remarks>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization).</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CAEmitterCell (MonoMac.Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSObjectFlag t) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="t" Type="MonoMac.Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<remarks>
<para>This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When you invoke the constructor that takes the NSObjectFlag.Empty you taking advatnage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to you.</para>
<para>This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.</para>
<para>It is your responsability to completely initialize the object if you chain up using the NSObjectFlag.Empty path.</para>
<para>In general, if your constructors invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, you should instead chain to the proper constructor in your class. </para>
<para>The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:</para>
<example>
<code lang="C#">
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from MonoMac's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = MonoMac.ObjCRuntime.Messaging.IntPtr_objc_msgSend_RectangleF (this.Handle, initWithFrame, frame);
else
Handle = MonoMac.ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_RectangleF (this.SuperHandle, initWithFrame, frame);
}
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CAEmitterCell (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">Pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks>
<para>This constructor is invoked by the runtime infrastructure (<see cref="M:MonoMac.ObjCRuntime.GetNSObject (System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object. You should not invoke this method directly, instead you should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="AccelerationX">
<MemberSignature Language="C#" Value="public virtual float AccelerationX { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 AccelerationX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("xAcceleration")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setXAcceleration:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AccelerationY">
<MemberSignature Language="C#" Value="public virtual float AccelerationY { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 AccelerationY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("yAcceleration")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setYAcceleration:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AccelerationZ">
<MemberSignature Language="C#" Value="public virtual float AccelerationZ { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 AccelerationZ" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("zAcceleration")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setZAcceleration:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AlphaSpeed">
<MemberSignature Language="C#" Value="public virtual float AlphaSpeed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 AlphaSpeed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("AlphaSpeed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setAlphaSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BirthRate">
<MemberSignature Language="C#" Value="public virtual float BirthRate { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 BirthRate" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("birthRate")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setBirthRate:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BlueSpeed">
<MemberSignature Language="C#" Value="public virtual float BlueSpeed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 BlueSpeed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("BlueSpeed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setBlueSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Cells">
<MemberSignature Language="C#" Value="public virtual MonoMac.CoreAnimation.CAEmitterCell[] Cells { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoMac.CoreAnimation.CAEmitterCell[] Cells" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("emitterCells")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setEmitterCells:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.CoreAnimation.CAEmitterCell[]</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The handle for this class.</summary>
<value>The pointer to the Objective-C class.</value>
<remarks>Each MonoMac class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
</Docs>
</Member>
<Member MemberName="Color">
<MemberSignature Language="C#" Value="public virtual MonoMac.CoreGraphics.CGColor Color { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoMac.CoreGraphics.CGColor Color" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("color")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setColor:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.CoreGraphics.CGColor</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Contents">
<MemberSignature Language="C#" Value="public virtual MonoMac.CoreGraphics.CGImage Contents { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoMac.CoreGraphics.CGImage Contents" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("contents")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setContents:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.CoreGraphics.CGImage</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ContentsRect">
<MemberSignature Language="C#" Value="public virtual System.Drawing.RectangleF ContentsRect { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Drawing.RectangleF ContentsRect" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("contentsRect")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setContentsRect:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Drawing.RectangleF</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DefaultValueForKey">
<MemberSignature Language="C#" Value="public static MonoMac.Foundation.NSObject DefaultValueForKey (string key);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MonoMac.Foundation.NSObject DefaultValueForKey(string key) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Export("defaultValueForKey:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.Foundation.NSObject</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="System.String" />
</Parameters>
<Docs>
<param name="key">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Dispose(bool disposing) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="disposing">
<para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources; If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
</param>
<summary>Releases the resourced used by the CAEmitterCell object.</summary>
<remarks>
<para>This Dispose method releases the resources used by the CAEmitterCell class.</para>
<para>This method is called by both the Dispose() method and the object finalizer (Finalize). When invoked by the Dispose method, the parameter disposting <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released; when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
<para>Calling the Dispose method when you are finished using the CAEmitterCell ensures that all external resources used by this managed object are released as soon as possible. Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.</para>
<para> For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
</remarks>
</Docs>
</Member>
<Member MemberName="EmissionLatitude">
<MemberSignature Language="C#" Value="public virtual float EmissionLatitude { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 EmissionLatitude" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("emissionLatitude")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setEmissionLatitude:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EmissionLongitude">
<MemberSignature Language="C#" Value="public virtual float EmissionLongitude { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 EmissionLongitude" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("emissionLongitude")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setEmissionLongitude:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EmissionRange">
<MemberSignature Language="C#" Value="public virtual float EmissionRange { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 EmissionRange" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("emissionRange")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setEmissionRange:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EmitterCell">
<MemberSignature Language="C#" Value="public static MonoMac.CoreAnimation.CAEmitterCell EmitterCell ();" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class MonoMac.CoreAnimation.CAEmitterCell EmitterCell() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Export("emitterCell")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.CoreAnimation.CAEmitterCell</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Enabled">
<MemberSignature Language="C#" Value="public virtual bool Enabled { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Enabled" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("isEnabled")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setEnabled:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GreenSpeed">
<MemberSignature Language="C#" Value="public virtual float GreenSpeed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 GreenSpeed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("greenSpeed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setGreenSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LifeTime">
<MemberSignature Language="C#" Value="public virtual float LifeTime { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LifeTime" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("lifetime")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setLifetime:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LifetimeRange">
<MemberSignature Language="C#" Value="public virtual float LifetimeRange { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 LifetimeRange" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("lifetimeRange")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setLifetimeRange:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MagnificationFilter">
<MemberSignature Language="C#" Value="public virtual string MagnificationFilter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string MagnificationFilter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("magnificationFilter")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setMagnificationFilter:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MinificationFilter">
<MemberSignature Language="C#" Value="public virtual string MinificationFilter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string MinificationFilter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("minificationFilter")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setMinificationFilter:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MinificationFilterBias">
<MemberSignature Language="C#" Value="public virtual float MinificationFilterBias { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 MinificationFilterBias" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("minificationFilterBias")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setMinificationFilterBias:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public virtual string Name { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("name")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setName:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RedSpeed">
<MemberSignature Language="C#" Value="public virtual float RedSpeed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 RedSpeed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("redSpeed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setRedSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public virtual float Scale { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Scale" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("scale")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setScale:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleRange">
<MemberSignature Language="C#" Value="public virtual float ScaleRange { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ScaleRange" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("scaleRange")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setScaleRange:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleSpeed">
<MemberSignature Language="C#" Value="public virtual float ScaleSpeed { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ScaleSpeed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("scaleSpeed")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setScaleSpeed:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShouldArchiveValueForKey">
<MemberSignature Language="C#" Value="public virtual bool ShouldArchiveValueForKey (string key);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool ShouldArchiveValueForKey(string key) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoMac.Foundation.Export("shouldArchiveValueForKey:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="System.String" />
</Parameters>
<Docs>
<param name="key">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Spin">
<MemberSignature Language="C#" Value="public virtual float Spin { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Spin" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("spin")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setSpin:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SpinRange">
<MemberSignature Language="C#" Value="public virtual float SpinRange { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 SpinRange" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("spinRange")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setSpinRange:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Style">
<MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSDictionary Style { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSDictionary Style" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("style", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setStyle:", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.Foundation.NSDictionary</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Velocity">
<MemberSignature Language="C#" Value="public virtual float Velocity { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Velocity" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("velocity")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setVelocity:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="VelocityRange">
<MemberSignature Language="C#" Value="public virtual float VelocityRange { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 VelocityRange" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("velocityRange")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setVelocityRange:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WeakContents">
<MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSObject WeakContents { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSObject WeakContents" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoMac.Foundation.Export("contents")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoMac.Foundation.Export("setContents:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoMac.Foundation.NSObject</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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