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using System;
using System.Collections.Generic;
using System.Linq;
using MonoMac.Foundation;
using MonoMac.AppKit;
using MonoMac.CoreAnimation;
namespace CustomizeAnimation
{
public partial class MainWindowController : MonoMac.AppKit.NSWindowController
{
#region Constructors
// Called when created from unmanaged code
public MainWindowController (IntPtr handle) : base(handle)
{
Initialize ();
}
// Called when created directly from a XIB file
[Export("initWithCoder:")]
public MainWindowController (NSCoder coder) : base(coder)
{
Initialize ();
}
// Call to load from the XIB/NIB file
public MainWindowController () : base("MainWindow")
{
Initialize ();
}
// Shared initialization code
void Initialize ()
{
}
#endregion
//strongly typed window accessor
public new MainWindow Window {
get { return (MainWindow)base.Window; }
}
partial void makeSlow (NSButton sender)
{
CABasicAnimation frameOriginAnimation = new CABasicAnimation();
frameOriginAnimation.Duration = 2.0f;
NSDictionary animations = NSDictionary.FromObjectAndKey(frameOriginAnimation,
(NSString)"frameOrigin");
myView.Mover.Animations = animations;
}
partial void makeFast (NSButton sender)
{
CABasicAnimation frameOriginAnimation = new CABasicAnimation();
frameOriginAnimation.Duration = 0.1f;
NSDictionary animations = NSDictionary.FromObjectAndKey(frameOriginAnimation,
(NSString)"frameOrigin");
myView.Mover.Animations = animations;
}
partial void makeDefault (NSButton sender)
{
myView.Mover.Animations = new NSDictionary();
}
}
}
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