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using System;
using System.Collections.Generic;
using System.Linq;
using MonoMac.Foundation;
using MonoMac.AppKit;
using MonoMac.ObjCRuntime;
namespace LayerBackedControls
{
public partial class MainWindowController : MonoMac.AppKit.NSWindowController
{
public MainWindowController (IntPtr handle) : base(handle) {}
[Export("initWithCoder:")]
public MainWindowController (NSCoder coder) : base(coder) {}
public MainWindowController () : base("MainWindow") {}
public override void AwakeFromNib ()
{
rotatingButton.Superview.WantsLayer = true;
// comment this line out for no shadow
ApplyShadow();
}
partial void RotateButton (NSButton sender)
{
float rotation = rotatingButton.FrameCenterRotation;
rotatingButton.FrameCenterRotation = rotation + 15.0f;
}
partial void Beep (NSButton sender)
{
AppKitFramework.NSBeep ();
}
void ApplyShadow ()
{
rotatingButton.Shadow = new NSShadow() {
ShadowOffset = new System.Drawing.SizeF (0, 0),
ShadowBlurRadius = 3,
ShadowColor = NSColor.Red
};
}
}
}
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