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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.FlowAnalysis;
using Mono.Cecil.Cil;
namespace ICSharpCode.Decompiler.Disassembler
{
/// <summary>
/// Specifies the type of an IL structure.
/// </summary>
public enum ILStructureType
{
/// <summary>
/// The root block of the method
/// </summary>
Root,
/// <summary>
/// A nested control structure representing a loop.
/// </summary>
Loop,
/// <summary>
/// A nested control structure representing a try block.
/// </summary>
Try,
/// <summary>
/// A nested control structure representing a catch, finally, or fault block.
/// </summary>
Handler,
/// <summary>
/// A nested control structure representing an exception filter block.
/// </summary>
Filter
}
/// <summary>
/// An IL structure.
/// </summary>
public class ILStructure
{
public readonly ILStructureType Type;
/// <summary>
/// Start position of the structure.
/// </summary>
public readonly int StartOffset;
/// <summary>
/// End position of the structure. (exclusive)
/// </summary>
public readonly int EndOffset;
/// <summary>
/// The exception handler associated with the Try, Filter or Handler block.
/// </summary>
public readonly ExceptionHandler ExceptionHandler;
/// <summary>
/// The loop's entry point.
/// </summary>
public readonly Instruction LoopEntryPoint;
/// <summary>
/// The list of child structures.
/// </summary>
public readonly List<ILStructure> Children = new List<ILStructure>();
public ILStructure(MethodBody body)
: this(ILStructureType.Root, 0, body.CodeSize)
{
// Build the tree of exception structures:
for (int i = 0; i < body.ExceptionHandlers.Count; i++) {
ExceptionHandler eh = body.ExceptionHandlers[i];
if (!body.ExceptionHandlers.Take(i).Any(oldEh => oldEh.TryStart == eh.TryStart && oldEh.TryEnd == eh.TryEnd))
AddNestedStructure(new ILStructure(ILStructureType.Try, eh.TryStart.Offset, eh.TryEnd.Offset, eh));
if (eh.HandlerType == ExceptionHandlerType.Filter)
AddNestedStructure(new ILStructure(ILStructureType.Filter, eh.FilterStart.Offset, eh.HandlerStart.Offset, eh));
AddNestedStructure(new ILStructure(ILStructureType.Handler, eh.HandlerStart.Offset, eh.HandlerEnd == null ? body.CodeSize : eh.HandlerEnd.Offset, eh));
}
// Very simple loop detection: look for backward branches
List<KeyValuePair<Instruction, Instruction>> allBranches = FindAllBranches(body);
// We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;")
for (int i = allBranches.Count - 1; i >= 0; i--) {
int loopEnd = allBranches[i].Key.GetEndOffset();
int loopStart = allBranches[i].Value.Offset;
if (loopStart < loopEnd) {
// We found a backward branch. This is a potential loop.
// Check that is has only one entry point:
Instruction entryPoint = null;
// entry point is first instruction in loop if prev inst isn't an unconditional branch
Instruction prev = allBranches[i].Value.Previous;
if (prev != null && !OpCodeInfo.IsUnconditionalBranch(prev.OpCode))
entryPoint = allBranches[i].Value;
bool multipleEntryPoints = false;
foreach (var pair in allBranches) {
if (pair.Key.Offset < loopStart || pair.Key.Offset >= loopEnd) {
if (loopStart <= pair.Value.Offset && pair.Value.Offset < loopEnd) {
// jump from outside the loop into the loop
if (entryPoint == null)
entryPoint = pair.Value;
else if (pair.Value != entryPoint)
multipleEntryPoints = true;
}
}
}
if (!multipleEntryPoints) {
AddNestedStructure(new ILStructure(ILStructureType.Loop, loopStart, loopEnd, entryPoint));
}
}
}
SortChildren();
}
public ILStructure(ILStructureType type, int startOffset, int endOffset, ExceptionHandler handler = null)
{
Debug.Assert(startOffset < endOffset);
this.Type = type;
this.StartOffset = startOffset;
this.EndOffset = endOffset;
this.ExceptionHandler = handler;
}
public ILStructure(ILStructureType type, int startOffset, int endOffset, Instruction loopEntryPoint)
{
Debug.Assert(startOffset < endOffset);
this.Type = type;
this.StartOffset = startOffset;
this.EndOffset = endOffset;
this.LoopEntryPoint = loopEntryPoint;
}
bool AddNestedStructure(ILStructure newStructure)
{
// special case: don't consider the loop-like structure of "continue;" statements to be nested loops
if (this.Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == this.StartOffset)
return false;
// use <= for end-offset comparisons because both end and EndOffset are exclusive
Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset);
foreach (ILStructure child in this.Children) {
if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset) {
return child.AddNestedStructure(newStructure);
} else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset)) {
// child and newStructure overlap
if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)) {
// Invalid nesting, can't build a tree. -> Don't add the new structure.
return false;
}
}
}
// Move existing structures into the new structure:
for (int i = 0; i < this.Children.Count; i++) {
ILStructure child = this.Children[i];
if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset) {
this.Children.RemoveAt(i--);
newStructure.Children.Add(child);
}
}
// Add the structure here:
this.Children.Add(newStructure);
return true;
}
/// <summary>
/// Finds all branches. Returns list of source offset->target offset mapping.
/// Multiple entries for the same source offset are possible (switch statements).
/// The result is sorted by source offset.
/// </summary>
List<KeyValuePair<Instruction, Instruction>> FindAllBranches(MethodBody body)
{
var result = new List<KeyValuePair<Instruction, Instruction>>();
foreach (Instruction inst in body.Instructions) {
switch (inst.OpCode.OperandType) {
case OperandType.InlineBrTarget:
case OperandType.ShortInlineBrTarget:
result.Add(new KeyValuePair<Instruction, Instruction>(inst, (Instruction)inst.Operand));
break;
case OperandType.InlineSwitch:
foreach (Instruction target in (Instruction[])inst.Operand)
result.Add(new KeyValuePair<Instruction, Instruction>(inst, target));
break;
}
}
return result;
}
void SortChildren()
{
Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset));
foreach (ILStructure child in Children)
child.SortChildren();
}
/// <summary>
/// Gets the innermost structure containing the specified offset.
/// </summary>
public ILStructure GetInnermost(int offset)
{
Debug.Assert(StartOffset <= offset && offset < EndOffset);
foreach (ILStructure child in this.Children) {
if (child.StartOffset <= offset && offset < child.EndOffset)
return child.GetInnermost(offset);
}
return this;
}
}
}
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