File: SemanticTreeDialog.Designer.cs

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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

namespace ICSharpCode.NRefactory.Demo
{
	partial class SemanticTreeDialog
	{
		/// <summary>
		/// Designer variable used to keep track of non-visual components.
		/// </summary>
		private System.ComponentModel.IContainer components = null;
		
		/// <summary>
		/// Disposes resources used by the form.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing) {
				if (components != null) {
					components.Dispose();
				}
			}
			base.Dispose(disposing);
		}
		
		/// <summary>
		/// This method is required for Windows Forms designer support.
		/// Do not change the method contents inside the source code editor. The Forms designer might
		/// not be able to load this method if it was changed manually.
		/// </summary>
		private void InitializeComponent()
		{
			this.cancelButton = new System.Windows.Forms.Button();
			this.treeView = new System.Windows.Forms.TreeView();
			this.SuspendLayout();
			// 
			// cancelButton
			// 
			this.cancelButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
			this.cancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.cancelButton.Location = new System.Drawing.Point(197, 236);
			this.cancelButton.Name = "cancelButton";
			this.cancelButton.Size = new System.Drawing.Size(75, 23);
			this.cancelButton.TabIndex = 0;
			this.cancelButton.Text = "Close";
			this.cancelButton.UseVisualStyleBackColor = true;
			// 
			// treeView
			// 
			this.treeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
									| System.Windows.Forms.AnchorStyles.Left) 
									| System.Windows.Forms.AnchorStyles.Right)));
			this.treeView.Location = new System.Drawing.Point(12, 12);
			this.treeView.Name = "treeView";
			this.treeView.ShowRootLines = false;
			this.treeView.Size = new System.Drawing.Size(260, 218);
			this.treeView.TabIndex = 1;
			// 
			// SemanticTreeDialog
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.CancelButton = this.cancelButton;
			this.ClientSize = new System.Drawing.Size(284, 262);
			this.Controls.Add(this.treeView);
			this.Controls.Add(this.cancelButton);
			this.Name = "SemanticTreeDialog";
			this.Text = "Semantic Tree";
			this.ResumeLayout(false);
		}
		private System.Windows.Forms.TreeView treeView;
		private System.Windows.Forms.Button cancelButton;
	}
}