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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using ICSharpCode.NRefactory.PatternMatching;
using ICSharpCode.NRefactory.VB.Ast;
namespace ICSharpCode.NRefactory.VB
{
public abstract class AstNode : AbstractAnnotatable, PatternMatching.INode
{
#region Null
public static readonly AstNode Null = new NullAstNode ();
sealed class NullAstNode : AstNode
{
public override bool IsNull {
get {
return true;
}
}
public override S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data)
{
return default (S);
}
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
{
return other == null || other.IsNull;
}
}
#endregion
#region PatternPlaceholder
public static implicit operator AstNode(PatternMatching.Pattern pattern)
{
return pattern != null ? new PatternPlaceholder(pattern) : null;
}
sealed class PatternPlaceholder : AstNode, PatternMatching.INode
{
readonly PatternMatching.Pattern child;
public PatternPlaceholder(PatternMatching.Pattern child)
{
this.child = child;
}
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data)
{
return visitor.VisitPatternPlaceholder(this, child, data);
}
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
{
return child.DoMatch(other, match);
}
bool PatternMatching.INode.DoMatchCollection(Role role, PatternMatching.INode pos, PatternMatching.Match match, PatternMatching.BacktrackingInfo backtrackingInfo)
{
return child.DoMatchCollection(role, pos, match, backtrackingInfo);
}
}
#endregion
AstNode parent;
AstNode prevSibling;
AstNode nextSibling;
AstNode firstChild;
AstNode lastChild;
Role role = RootRole;
public virtual bool IsNull {
get {
return false;
}
}
public virtual TextLocation StartLocation {
get {
var child = firstChild;
if (child == null)
return TextLocation.Empty;
return child.StartLocation;
}
}
public virtual TextLocation EndLocation {
get {
var child = lastChild;
if (child == null)
return TextLocation.Empty;
return child.EndLocation;
}
}
public AstNode Parent {
get { return parent; }
}
public Role Role {
get { return role; }
}
public AstNode NextSibling {
get { return nextSibling; }
}
public AstNode PrevSibling {
get { return prevSibling; }
}
public AstNode FirstChild {
get { return firstChild; }
}
public AstNode LastChild {
get { return lastChild; }
}
public IEnumerable<AstNode> Children {
get {
AstNode next;
for (AstNode cur = firstChild; cur != null; cur = next) {
Debug.Assert(cur.parent == this);
// Remember next before yielding cur.
// This allows removing/replacing nodes while iterating through the list.
next = cur.nextSibling;
yield return cur;
}
}
}
/// <summary>
/// Gets the ancestors of this node (excluding this node itself)
/// </summary>
public IEnumerable<AstNode> Ancestors {
get {
for (AstNode cur = parent; cur != null; cur = cur.parent) {
yield return cur;
}
}
}
/// <summary>
/// Gets all descendants of this node (excluding this node itself).
/// </summary>
public IEnumerable<AstNode> Descendants {
get {
return Utils.TreeTraversal.PreOrder(this.Children, n => n.Children);
}
}
/// <summary>
/// Gets all descendants of this node (including this node itself).
/// </summary>
public IEnumerable<AstNode> DescendantsAndSelf {
get {
return Utils.TreeTraversal.PreOrder(this, n => n.Children);
}
}
/// <summary>
/// Gets the first child with the specified role.
/// Returns the role's null object if the child is not found.
/// </summary>
public T GetChildByRole<T>(Role<T> role) where T : AstNode
{
if (role == null)
throw new ArgumentNullException("role");
for (var cur = firstChild; cur != null; cur = cur.nextSibling) {
if (cur.role == role)
return (T)cur;
}
return role.NullObject;
}
public AstNodeCollection<T> GetChildrenByRole<T>(Role<T> role) where T : AstNode
{
return new AstNodeCollection<T>(this, role);
}
protected void SetChildByRole<T>(Role<T> role, T newChild) where T : AstNode
{
AstNode oldChild = GetChildByRole(role);
if (oldChild.IsNull)
AddChild(newChild, role);
else
oldChild.ReplaceWith(newChild);
}
public void AddChild<T>(T child, Role<T> role) where T : AstNode
{
if (role == null)
throw new ArgumentNullException("role");
if (child == null || child.IsNull)
return;
if (this.IsNull)
throw new InvalidOperationException("Cannot add children to null nodes");
if (child.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "child");
AddChildUnsafe(child, role);
}
internal void AddChildUntyped(AstNode child, Role role)
{
if (role == null)
throw new ArgumentNullException("role");
if (child == null || child.IsNull)
return;
if (this.IsNull)
throw new InvalidOperationException("Cannot add children to null nodes");
if (child.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "child");
AddChildUnsafe(child, role);
}
/// <summary>
/// Adds a child without performing any safety checks.
/// </summary>
void AddChildUnsafe(AstNode child, Role role)
{
child.parent = this;
child.role = role;
if (firstChild == null) {
lastChild = firstChild = child;
} else {
lastChild.nextSibling = child;
child.prevSibling = lastChild;
lastChild = child;
}
}
public void InsertChildBefore<T>(AstNode nextSibling, T child, Role<T> role) where T : AstNode
{
if (role == null)
throw new ArgumentNullException("role");
if (nextSibling == null || nextSibling.IsNull) {
AddChild(child, role);
return;
}
if (child == null || child.IsNull)
return;
if (child.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "child");
if (nextSibling.parent != this)
throw new ArgumentException ("NextSibling is not a child of this node.", "nextSibling");
// No need to test for "Cannot add children to null nodes",
// as there isn't any valid nextSibling in null nodes.
InsertChildBeforeUnsafe(nextSibling, child, role);
}
void InsertChildBeforeUnsafe(AstNode nextSibling, AstNode child, Role role)
{
child.parent = this;
child.role = role;
child.nextSibling = nextSibling;
child.prevSibling = nextSibling.prevSibling;
if (nextSibling.prevSibling != null) {
Debug.Assert(nextSibling.prevSibling.nextSibling == nextSibling);
nextSibling.prevSibling.nextSibling = child;
} else {
Debug.Assert(firstChild == nextSibling);
firstChild = child;
}
nextSibling.prevSibling = child;
}
public void InsertChildAfter<T>(AstNode prevSibling, T child, Role<T> role) where T : AstNode
{
InsertChildBefore((prevSibling == null || prevSibling.IsNull) ? firstChild : prevSibling.nextSibling, child, role);
}
/// <summary>
/// Removes this node from its parent.
/// </summary>
public void Remove()
{
if (parent != null) {
if (prevSibling != null) {
Debug.Assert(prevSibling.nextSibling == this);
prevSibling.nextSibling = nextSibling;
} else {
Debug.Assert(parent.firstChild == this);
parent.firstChild = nextSibling;
}
if (nextSibling != null) {
Debug.Assert(nextSibling.prevSibling == this);
nextSibling.prevSibling = prevSibling;
} else {
Debug.Assert(parent.lastChild == this);
parent.lastChild = prevSibling;
}
parent = null;
role = Roles.Root;
prevSibling = null;
nextSibling = null;
}
}
/// <summary>
/// Replaces this node with the new node.
/// </summary>
public void ReplaceWith(AstNode newNode)
{
if (newNode == null || newNode.IsNull) {
Remove();
return;
}
if (newNode == this)
return; // nothing to do...
if (parent == null) {
throw new InvalidOperationException(this.IsNull ? "Cannot replace the null nodes" : "Cannot replace the root node");
}
// Because this method doesn't statically check the new node's type with the role,
// we perform a runtime test:
if (!role.IsValid(newNode)) {
throw new ArgumentException (string.Format("The new node '{0}' is not valid in the role {1}", newNode.GetType().Name, role.ToString()), "newNode");
}
if (newNode.parent != null) {
// newNode is used within this tree?
if (newNode.Ancestors.Contains(this)) {
// e.g. "parenthesizedExpr.ReplaceWith(parenthesizedExpr.Expression);"
// enable automatic removal
newNode.Remove();
} else {
throw new ArgumentException ("Node is already used in another tree.", "newNode");
}
}
newNode.parent = parent;
newNode.role = role;
newNode.prevSibling = prevSibling;
newNode.nextSibling = nextSibling;
if (parent != null) {
if (prevSibling != null) {
Debug.Assert(prevSibling.nextSibling == this);
prevSibling.nextSibling = newNode;
} else {
Debug.Assert(parent.firstChild == this);
parent.firstChild = newNode;
}
if (nextSibling != null) {
Debug.Assert(nextSibling.prevSibling == this);
nextSibling.prevSibling = newNode;
} else {
Debug.Assert(parent.lastChild == this);
parent.lastChild = newNode;
}
parent = null;
prevSibling = null;
nextSibling = null;
role = Roles.Root;
}
}
public AstNode ReplaceWith(Func<AstNode, AstNode> replaceFunction)
{
if (replaceFunction == null)
throw new ArgumentNullException("replaceFunction");
if (parent == null) {
throw new InvalidOperationException(this.IsNull ? "Cannot replace the null nodes" : "Cannot replace the root node");
}
AstNode oldParent = parent;
AstNode oldSuccessor = nextSibling;
Role oldRole = role;
Remove();
AstNode replacement = replaceFunction(this);
if (oldSuccessor != null && oldSuccessor.parent != oldParent)
throw new InvalidOperationException("replace function changed nextSibling of node being replaced?");
if (!(replacement == null || replacement.IsNull)) {
if (replacement.parent != null)
throw new InvalidOperationException("replace function must return the root of a tree");
if (!oldRole.IsValid(replacement)) {
throw new InvalidOperationException (string.Format("The new node '{0}' is not valid in the role {1}", replacement.GetType().Name, oldRole.ToString()));
}
if (oldSuccessor != null)
oldParent.InsertChildBeforeUnsafe(oldSuccessor, replacement, oldRole);
else
oldParent.AddChildUnsafe(replacement, oldRole);
}
return replacement;
}
/// <summary>
/// Clones the whole subtree starting at this AST node.
/// </summary>
/// <remarks>Annotations are copied over to the new nodes; and any annotations implementating ICloneable will be cloned.</remarks>
public AstNode Clone()
{
AstNode copy = (AstNode)MemberwiseClone();
// First, reset the shallow pointer copies
copy.parent = null;
copy.role = Roles.Root;
copy.firstChild = null;
copy.lastChild = null;
copy.prevSibling = null;
copy.nextSibling = null;
// Then perform a deep copy:
for (AstNode cur = firstChild; cur != null; cur = cur.nextSibling) {
copy.AddChildUnsafe(cur.Clone(), cur.role);
}
// Finally, clone the annotation, if necessary
copy.CloneAnnotations();
return copy;
}
public override void AddAnnotation (object annotation)
{
if (this.IsNull)
throw new InvalidOperationException("Cannot add annotations to the null node");
base.AddAnnotation (annotation);
}
public abstract S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data);
#region Pattern Matching
protected static bool MatchString(string name1, string name2)
{
return string.IsNullOrEmpty(name1) || string.Equals(name1, name2, StringComparison.OrdinalIgnoreCase);
}
protected static bool MatchStringXml(string name1, string name2)
{
return string.IsNullOrEmpty(name1) || string.Equals(name1, name2, StringComparison.Ordinal);
}
protected internal abstract bool DoMatch(AstNode other, PatternMatching.Match match);
bool PatternMatching.INode.DoMatch(PatternMatching.INode other, PatternMatching.Match match)
{
AstNode o = other as AstNode;
// try matching if other is null, or if other is an AstNode
return (other == null || o != null) && DoMatch(o, match);
}
bool PatternMatching.INode.DoMatchCollection(Role role, PatternMatching.INode pos, PatternMatching.Match match, PatternMatching.BacktrackingInfo backtrackingInfo)
{
AstNode o = pos as AstNode;
return (pos == null || o != null) && DoMatch (o, match);
}
PatternMatching.INode PatternMatching.INode.NextSibling {
get { return nextSibling; }
}
PatternMatching.INode PatternMatching.INode.FirstChild {
get { return firstChild; }
}
#endregion
public AstNode GetNextNode ()
{
if (NextSibling != null)
return NextSibling;
if (Parent != null)
return Parent.GetNextNode ();
return null;
}
public AstNode GetPrevNode ()
{
if (PrevSibling != null)
return PrevSibling;
if (Parent != null)
return Parent.GetPrevNode ();
return null;
}
// filters all non VB nodes (comments, white spaces or pre processor directives)
public AstNode GetVBNodeBefore (AstNode node)
{
var n = node.PrevSibling;
while (n != null) {
if (n.Role != Roles.Comment)
return n;
n = n.GetPrevNode ();
}
return null;
}
// the Root role must be available when creating the null nodes, so we can't put it in the Roles class
static readonly Role<AstNode> RootRole = new Role<AstNode>("Root");
public static class Roles
{
/// <summary>
/// Root of an abstract syntax tree.
/// </summary>
public static readonly Role<AstNode> Root = RootRole;
// some pre defined constants for common roles
public static readonly Role<Identifier> Identifier = new Role<Identifier>("Identifier", Ast.Identifier.Null);
public static readonly Role<XmlIdentifier> XmlIdentifier = new Role<XmlIdentifier>("XmlIdentifier", Ast.XmlIdentifier.Null);
public static readonly Role<XmlLiteralString> XmlLiteralString = new Role<XmlLiteralString>("XmlLiteralString", Ast.XmlLiteralString.Null);
public static readonly Role<BlockStatement> Body = new Role<BlockStatement>("Body", Ast.BlockStatement.Null);
public static readonly Role<ParameterDeclaration> Parameter = new Role<ParameterDeclaration>("Parameter");
public static readonly Role<Expression> Argument = new Role<Expression>("Argument", Ast.Expression.Null);
public static readonly Role<AstType> Type = new Role<AstType>("Type", AstType.Null);
public static readonly Role<Expression> Expression = new Role<Expression>("Expression", Ast.Expression.Null);
public static readonly Role<Expression> TargetExpression = new Role<Expression>("Target", Ast.Expression.Null);
public readonly static Role<Expression> Condition = new Role<Expression>("Condition", Ast.Expression.Null);
//
public static readonly Role<TypeParameterDeclaration> TypeParameter = new Role<TypeParameterDeclaration>("TypeParameter");
public static readonly Role<AstType> TypeArgument = new Role<AstType>("TypeArgument", AstType.Null);
// public static readonly Role<VariableInitializer> Variable = new Role<VariableInitializer>("Variable");
// public static readonly Role<Statement> EmbeddedStatement = new Role<Statement>("EmbeddedStatement", CSharp.Statement.Null);
//
public static readonly Role<VBTokenNode> Keyword = new Role<VBTokenNode>("Keyword", VBTokenNode.Null);
// public static readonly Role<VBTokenNode> InKeyword = new Role<VBTokenNode>("InKeyword", VBTokenNode.Null);
// some pre defined constants for most used punctuation
public static readonly Role<VBTokenNode> LPar = new Role<VBTokenNode>("LPar", VBTokenNode.Null);
public static readonly Role<VBTokenNode> RPar = new Role<VBTokenNode>("RPar", VBTokenNode.Null);
public static readonly Role<VBTokenNode> LBracket = new Role<VBTokenNode>("LBracket", VBTokenNode.Null);
public static readonly Role<VBTokenNode> RBracket = new Role<VBTokenNode>("RBracket", VBTokenNode.Null);
public static readonly Role<VBTokenNode> LBrace = new Role<VBTokenNode>("LBrace", VBTokenNode.Null);
public static readonly Role<VBTokenNode> RBrace = new Role<VBTokenNode>("RBrace", VBTokenNode.Null);
public static readonly Role<VBTokenNode> LChevron = new Role<VBTokenNode>("LChevron", VBTokenNode.Null);
public static readonly Role<VBTokenNode> RChevron = new Role<VBTokenNode>("RChevron", VBTokenNode.Null);
public static readonly Role<VBTokenNode> Comma = new Role<VBTokenNode>("Comma", VBTokenNode.Null);
public static readonly Role<VBTokenNode> QuestionMark = new Role<VBTokenNode>("QuestionMark", VBTokenNode.Null);
public static readonly Role<VBTokenNode> Dot = new Role<VBTokenNode>("Dot", VBTokenNode.Null);
public static readonly Role<VBTokenNode> Semicolon = new Role<VBTokenNode>("Semicolon", VBTokenNode.Null);
public static readonly Role<VBTokenNode> Assign = new Role<VBTokenNode>("Assign", VBTokenNode.Null);
public static readonly Role<VBTokenNode> Colon = new Role<VBTokenNode>("Colon", VBTokenNode.Null);
public static readonly Role<VBTokenNode> StatementTerminator = new Role<VBTokenNode>("StatementTerminator", VBTokenNode.Null);
// XML
/// <summary>
/// Text: <
/// </summary>
public static readonly Role<VBTokenNode> XmlOpenTag = new Role<VBTokenNode>("XmlOpenTag", VBTokenNode.Null);
/// <summary>
/// Text: >
/// </summary>
public static readonly Role<VBTokenNode> XmlCloseTag = new Role<VBTokenNode>("XmlOpenTag", VBTokenNode.Null);
public static readonly Role<Comment> Comment = new Role<Comment>("Comment");
}
}
}
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