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// Copyright (c) 2009-2013 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace ICSharpCode.NRefactory.Xml
{
/// <summary>
/// Iterates through an internal object tree.
/// </summary>
sealed class ObjectIterator
{
Stack<InternalObject[]> listStack = new Stack<InternalObject[]>();
Stack<int> indexStack = new Stack<int>();
InternalObject[] objects;
int currentIndex;
InternalObject currentObject;
int currentPosition;
internal bool StopAtElementEnd;
bool isAtElementEnd;
public ObjectIterator(InternalObject[] objects, int startPosition = 0)
{
this.currentPosition = startPosition;
this.objects = objects;
if (objects.Length > 0)
this.currentObject = objects[0];
}
public InternalObject CurrentObject {
get { return currentObject; }
}
public int CurrentPosition {
get { return currentPosition; }
}
public bool IsAtElementEnd {
get { return isAtElementEnd; }
}
public int Depth {
get { return listStack.Count; }
}
public void MoveNext()
{
if (currentObject == null)
return;
currentIndex++;
currentPosition += currentObject.Length;
isAtElementEnd = false;
while (currentIndex >= objects.Length && listStack.Count > 0) {
objects = listStack.Pop();
currentIndex = indexStack.Pop();
if (this.StopAtElementEnd) {
isAtElementEnd = true;
break;
} else {
currentIndex++;
}
}
currentObject = (currentIndex < objects.Length ? objects[currentIndex] : null);
}
public void MoveInto()
{
if (isAtElementEnd || !(currentObject is InternalElement)) {
MoveNext();
} else {
listStack.Push(objects);
indexStack.Push(currentIndex);
objects = currentObject.NestedObjects;
currentIndex = 0;
currentObject = objects[0];
}
}
/// <summary>
/// Skips all nodes in front of 'position'
/// </summary>
public void SkipTo(int position)
{
while (currentObject != null && currentPosition < position) {
if (currentPosition + currentObject.Length <= position)
MoveNext();
else
MoveInto();
}
}
}
}
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