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<Type Name="MessageBase" FullName="Mono.Security.Protocol.Ntlm.MessageBase">
<TypeSignature Language="C#" Value="public abstract class MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes>
<Attribute>
<AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.CLSCompliantAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
</Attribute>
</Attributes>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>The NTLM challenge response is a series of three messages exchanged between a client and a server. This class implements the basic and common functionalities for the three messages type.</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="PrepareMessage">
<MemberSignature Language="C#" Value="protected byte [] PrepareMessage (int messageSize);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="messageSize" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Prepare the message structure with the specified size.</summary>
<param name="messageSize">Total size of the message.</param>
<returns>An empty message (as an array of bytes) of the specified size.</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected virtual void Decode (byte [] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<summary>Decode the specified binrary message.</summary>
<param name="message">an array of bytes containing the message to decode. </param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CheckHeader">
<MemberSignature Language="C#" Value="protected bool CheckHeader (byte [] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<summary>Verify that the message header is valid for the message type.</summary>
<param name="message">an array of bytes containing the message to verify.</param>
<returns>True if the header is valid for the message type, false otherwise.</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public virtual byte [] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>Abstract method in MessageBase. All Type"X"Message class overrides the GetBytes method to return the binary message.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MessageBase (int messageType);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="messageType" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Initialize the message structure using the specified message number.</summary>
<param name="messageType">a <see cref="T:System.Int32" /> representing the message sequence number (1, 2 or 3).</param>
<returns>a <see cref="T:Mono.Security.Protocol.Ntlm.MessageBase" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Flags">
<MemberSignature Language="C#" Value="public Mono.Security.Protocol.Ntlm.NtlmFlags Flags { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Set or get the flags used by the message.</summary>
<returns>a <see cref="T:Mono.Security.Protocol.Ntlm.NtlmFlags" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public int Type { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The message type (1, 2 or 3).</summary>
<returns>1, 2 or 3 depending on the message.</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>
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