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<Type Name="Type2Message" FullName="Mono.Security.Protocol.Ntlm.Type2Message">
<TypeSignature Language="C#" Value="public class Type2Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>Mono.Security</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes>
<Attribute>
<AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.CLSCompliantAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
</Attribute>
</Attributes>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A Type2 message is used by a server to return a nonce (a random value) as a challenge to the client to negotiate the challenge/response parameters (flags). </summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Decode">
<MemberSignature Language="C#" Value="protected override void Decode (byte [] message);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<summary>Decode the specified binrary message.</summary>
<param name="message">an array of bytes containing the message to decode.</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetBytes">
<MemberSignature Language="C#" Value="public override byte [] GetBytes ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Return the binary message.</summary>
<returns>an array of bytes containing the constructed message.</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type2Message ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Construct an empty Type2Message instance.</summary>
<returns>a <see cref="T:Mono.Security.Protocol.Ntlm.Type2Message" /></returns>
<remarks>This constructor is used on the server side to construct a Type2 message to be sent to the client.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Type2Message (byte [] message);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="message" Type="System.Byte[]" />
</Parameters>
<Docs>
<summary>Construct an Type2Message instance with the specified message.</summary>
<param name="message">an array of bytes containing the Type2 message to decode.</param>
<returns>a <see cref="T:Mono.Security.Protocol.Ntlm.Type2Message" /></returns>
<remarks>This constructor is used on the client side to decode a Type2 message received from the server. </remarks>
</Docs>
</Member>
<Member MemberName="Nonce">
<MemberSignature Language="C#" Value="public byte [] Nonce { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A random value, choosed by the server, to by used as the challenge by the client.</summary>
<returns>an array of 8 random bytes.</returns>
<remarks>The random data is generated using the default random number generator, <see cref="T:System.Security.Cryptography.RandomNumberGenerator" />.</remarks>
</Docs>
</Member>
</Members>
</Type>
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