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<Type Name="CodeTypeDeclaration" FullName="System.CodeDom.CodeTypeDeclaration">
<TypeSignature Language="C#" Value="public class CodeTypeDeclaration : System.CodeDom.CodeTypeMember" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes>
<Attribute>
<AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.CLSCompliantAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Security.AllowPartiallyTrustedCallersAttribute</AttributeName>
</Attribute>
</Attributes>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Represents a type declaration in the CodeDom.</summary>
<remarks>The CodeTypeDeclaration represents a type declaration in the CodeDom graph. The type may be one of
<list type="bullet">
<item>
<term>Class</term>
</item>
<item>
<term>Enumeration (enum)</term>
</item>
<item>
<term>Interface</term>
</item>
<item>
<term>Structure (struct)</term>
</item>
</list><code lang="c#">
// Create Hello class
// public class Hello {
// }
CodeTypeDeclaration helloClass=new CodeTypeDeclaration("Hello");
helloClass.IsClass=true;
</code></remarks>
</Docs>
<Base>
<BaseTypeName>System.CodeDom.CodeTypeMember</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ClassInterfaceAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CodeTypeDeclaration ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'CodeTypeDeclaration'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CodeTypeDeclaration (string name);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>Creates a <see cref="T:System.CodeDom.CodeTypeDeclaration" /> with the specified name.</summary>
<param name="name">Name for the <see cref="T:System.CodeDom.CodeTypeDeclaration" /></param>
<returns>To be added: an object of type 'CodeTypeDeclaration'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TypeAttributes">
<MemberSignature Language="C#" Value="public Reflection.TypeAttributes TypeAttributes { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Reflection.TypeAttributes</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Reflection.TypeAttributes'</param>
<returns>To be added: an object of type 'Reflection.TypeAttributes'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BaseTypes">
<MemberSignature Language="C#" Value="public CodeTypeReferenceCollection BaseTypes { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.CodeDom.CodeTypeReferenceCollection</ReturnType>
</ReturnValue>
<Docs>
<summary>List of types from which this type is derived.</summary>
<returns>
<see cref="T:System.CodeDom.CodeTypeReferenceCollection" /> containing list of types from which this type is derived.</returns>
<remarks>
<example>
This example demonstrates the use of the <see cref="P:System.CodeDom.CodeTypeDeclaration.BaseTypes" />.
<code lang="C#">
CodeTypeDeclaration baseClass=new CodeTypeDeclaration("BaseClass");
baseClass.IsClass=true;
CodeTypeDeclaration helloClass=new CodeTypeDeclaration("SubClass");
helloClass.IsClass=true;
helloClass.BaseTypes.Add(new CodeTypeReference("BaseClass"));
</code>
Generates the output
<code lang="C#">
public class SubClass : BaseClass {
}
</code></example>
</remarks>
</Docs>
</Member>
<Member MemberName="IsClass">
<MemberSignature Language="C#" Value="public bool IsClass { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Flag signifying whether the object is a Class.</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsStruct">
<MemberSignature Language="C#" Value="public bool IsStruct { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Flag signifying whether the object is an Structure (struct).</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsEnum">
<MemberSignature Language="C#" Value="public bool IsEnum { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Flag signifying whether the object is an Enumeration <see cref="T:System.Enum" />.</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>
<example>
<code lang="C#">
CodeTypeDeclaration colorEnum=new CodeTypeDeclaration("Colors");
colorEnum.IsEnum=true;
CodeMemberField memBlue=new CodeMemberField(typeof(int),"BLUE");
memBlue.InitExpression=new CodeSnippetExpression("2");
colorEnum.Members.Add(memBlue);
colorEnum.Members.Add(new CodeMemberField(typeof(int),"Green"));
</code>
Generates the following code for the C# generator:
<code lang="C#">
public enum Colors {
BLUE = 2,
Green,
}
</code></example>
</remarks>
</Docs>
</Member>
<Member MemberName="IsInterface">
<MemberSignature Language="C#" Value="public bool IsInterface { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Flag signifying whether the object is an Interface.</summary>
<param name="value">To be added: an object of type 'bool'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Members">
<MemberSignature Language="C#" Value="public CodeTypeMemberCollection Members { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.CodeDom.CodeTypeMemberCollection</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'CodeTypeMemberCollection'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PopulateBaseTypes">
<MemberSignature Language="C#" Value="public event EventHandler PopulateBaseTypes;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PopulateMembers">
<MemberSignature Language="C#" Value="public event EventHandler PopulateMembers;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>
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