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<Type Name="SimplePropertyDescriptor" FullName="System.ComponentModel.TypeConverter+SimplePropertyDescriptor">
<TypeSignature Language="C#" Value="protected abstract class SimplePropertyDescriptor : System.ComponentModel.PropertyDescriptor" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes>
<Attribute>
<AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.CLSCompliantAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Security.AllowPartiallyTrustedCallersAttribute</AttributeName>
</Attribute>
</Attributes>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ComponentModel.PropertyDescriptor</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="ShouldSerializeValue">
<MemberSignature Language="C#" Value="public virtual bool ShouldSerializeValue (object component);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="component" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="component">To be added: an object of type 'object'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ResetValue">
<MemberSignature Language="C#" Value="public virtual void ResetValue (object component);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="component" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="component">To be added: an object of type 'object'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CanResetValue">
<MemberSignature Language="C#" Value="public virtual bool CanResetValue (object component);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="component" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="component">To be added: an object of type 'object'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SimplePropertyDescriptor (Type componentType, string name, Type propertyType);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="componentType" Type="System.Type" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="propertyType" Type="System.Type" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="componentType">To be added: an object of type 'Type'</param>
<param name="name">To be added: an object of type 'string'</param>
<param name="propertyType">To be added: an object of type 'Type'</param>
<returns>To be added: an object of type 'TypeConverter+SimplePropertyDescriptor'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SimplePropertyDescriptor (Type componentType, string name, Type propertyType, Attribute [] attributes);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="componentType" Type="System.Type" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="propertyType" Type="System.Type" />
<Parameter Name="attributes" Type="System.Attribute[]" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="componentType">To be added: an object of type 'Type'</param>
<param name="name">To be added: an object of type 'string'</param>
<param name="propertyType">To be added: an object of type 'Type'</param>
<param name="attributes">To be added: an object of type 'Attribute []'</param>
<returns>To be added: an object of type 'TypeConverter+SimplePropertyDescriptor'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ComponentType">
<MemberSignature Language="C#" Value="public virtual Type ComponentType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Type'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsReadOnly">
<MemberSignature Language="C#" Value="public virtual bool IsReadOnly { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PropertyType">
<MemberSignature Language="C#" Value="public virtual Type PropertyType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Type'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>
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