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<Type Name="ThreadPriorityLevel" FullName="System.Diagnostics.ThreadPriorityLevel">
<TypeSignature Language="C#" Value="public sealed struct ThreadPriorityLevel;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes>
<Attribute>
<AttributeName>System.Resources.NeutralResourcesLanguageAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Resources.SatelliteContractVersionAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.CLSCompliantAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Runtime.InteropServices.ComVisibleAttribute</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.Security.AllowPartiallyTrustedCallersAttribute</AttributeName>
</Attribute>
</Attributes>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Idle">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel Idle;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Lowest">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel Lowest;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BelowNormal">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel BelowNormal;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Normal">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel Normal;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AboveNormal">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel AboveNormal;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Highest">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel Highest;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TimeCritical">
<MemberSignature Language="C#" Value="public static ThreadPriorityLevel TimeCritical;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Diagnostics.ThreadPriorityLevel</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="public int value__;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>
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