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<Type Name="PermissionState" FullName="System.Security.Permissions.PermissionState" FullNameSP="System_Security_Permissions_PermissionState" Maintainer="ecma">
<TypeSignature Language="ILASM" Value=".class public sealed serializable PermissionState extends System.Enum" />
<TypeSignature Language="C#" Value="public enum PermissionState" />
<MemberOfLibrary>BCL</MemberOfLibrary>
<AssemblyInfo>
<AssemblyName>mscorlib</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 ]</AssemblyPublicKey>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>
<para> Represents a value specifying whether an entity, at
creation, should have full or no access to resources.</para>
</summary>
<remarks>
<block subset="none" type="note">
<para> Code access permission objects supply a constructor that takes a <see cref="T:System.Security.Permissions.PermissionState" /> value specifying that the new
instance is either fully restricted (<see cref="F:System.Security.Permissions.PermissionState.None" />) or unrestricted (<see cref="F:System.Security.Permissions.PermissionState.Unrestricted" />). A fully restricted permission
object disallows access to a resource; an unrestricted permission object allows
full access to a resource. For example, a fully restricted <see cref="T:System.Security.Permissions.FileIOPermission" /> object disallows access to files
and directories, while an unrestricted object of the same
type allows full access to all
files and directories in the file system.</para>
</block>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Unrestricted">
<MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Security.Permissions.PermissionState Unrestricted = 1" />
<MemberSignature Language="C#" Value="Unrestricted" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Security.Permissions.PermissionState</ReturnType>
</ReturnValue>
<Parameters />
<MemberValue>Unrestricted</MemberValue>
<Docs>
<summary>
<para> Specifies full access to the resource protected by the permission.</para>
</summary>
<remarks>To be added.</remarks>
</Docs>
<Excluded>0</Excluded>
</Member>
<Member MemberName="None">
<MemberSignature Language="ILASM" Value=".field public static literal valuetype System.Security.Permissions.PermissionState None = 0" />
<MemberSignature Language="C#" Value="None" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Security.Permissions.PermissionState</ReturnType>
</ReturnValue>
<Parameters />
<MemberValue>None</MemberValue>
<Docs>
<summary>
<para>Specifies access to the resource protected
by the permission is not allowed.</para>
</summary>
<remarks>To be added.</remarks>
</Docs>
<Excluded>0</Excluded>
</Member>
</Members>
<TypeExcluded>0</TypeExcluded>
</Type>
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