| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 
 | <Type Name="MessageBase" FullName="Mono.Security.Protocol.Ntlm.MessageBase">
  <TypeSignature Language="C#" Value="public abstract class MessageBase" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>Mono.Security</AssemblyName>
    <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>The NTLM challenge response is a series of three messages exchanged between a client and a server. This class implements the basic and common functionalities for the three messages type.</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected MessageBase (int messageType);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="messageType" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="messageType">a <see cref="T:System.Int32" /> representing the message sequence number (1, 2 or 3).</param>
        <summary>Initialize the message structure using the specified message number.</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CheckHeader">
      <MemberSignature Language="C#" Value="protected bool CheckHeader (byte[] message);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="message" Type="System.Byte[]" />
      </Parameters>
      <Docs>
        <param name="message">an array of bytes containing the message to verify.</param>
        <summary>Verify that the message header is valid for the message type.</summary>
        <returns>True if the header is valid for the message type, false otherwise.</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Decode">
      <MemberSignature Language="C#" Value="protected virtual void Decode (byte[] message);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="message" Type="System.Byte[]" />
      </Parameters>
      <Docs>
        <param name="message">an array of bytes containing the message to decode. </param>
        <summary>Decode the specified binrary message.</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Flags">
      <MemberSignature Language="C#" Value="public Mono.Security.Protocol.Ntlm.NtlmFlags Flags { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Mono.Security.Protocol.Ntlm.NtlmFlags</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Set or get the flags used by the message.</summary>
        <value>a <see cref="T:Mono.Security.Protocol.Ntlm.NtlmFlags" /></value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="GetBytes">
      <MemberSignature Language="C#" Value="public abstract byte[] GetBytes ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Return the binary message.</summary>
        <returns>an array of bytes containing the constructed message.</returns>
        <remarks>Abstract method in MessageBase. All Type"X"Message class overrides the GetBytes method to return the binary message.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="PrepareMessage">
      <MemberSignature Language="C#" Value="protected byte[] PrepareMessage (int messageSize);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="messageSize" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="messageSize">Total size of the message.</param>
        <summary>Prepare the message structure with the specified size.</summary>
        <returns>An empty message (as an array of bytes) of the specified size.</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Type">
      <MemberSignature Language="C#" Value="public int Type { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The message type (1, 2 or 3).</summary>
        <value>1, 2 or 3 depending on the message.</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>
 |