File: Model.cs

package info (click to toggle)
monogame 2.5.1%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 6,044 kB
  • sloc: cs: 65,996; xml: 591; makefile: 22; ansic: 8
file content (55 lines) | stat: -rw-r--r-- 1,618 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;


namespace Microsoft.Xna.Framework.Graphics
{
	[Obsolete ("Model is currently a stub")]
	public class Model {
		// FIXME: ModelBoneCollection
		[Obsolete ("Bones is currently a stub")]
		public ICollection<ModelBone> Bones { get { throw new NotImplementedException (); } }

		// FIXME: ModelMeshCollection
		[Obsolete ("Meshes is currently a stub")]
		public ICollection<ModelMesh> Meshes { get { throw new NotImplementedException (); } }

		[Obsolete ("Root is currently a stub")]
		public ModelBone Root { get { throw new NotImplementedException (); } }

		public object Tag { get; set; }

		private Model (GraphicsDevice graphicsDevice, List<ModelBone> bones, List<ModelMesh> meshes)
		{
			throw new NotImplementedException ();
		}

		[Obsolete ("Draw is currently a stub")]
		public void Draw (Matrix world, Matrix view, Matrix projection)
		{
			throw new NotImplementedException ();
		}

		[Obsolete ("CopyAbsoluteBoneTransformsTo is currently a stub")]
		public void CopyAbsoluteBoneTransformsTo (Matrix [] destinationBoneTransforms)
		{
			throw new NotImplementedException ();
		}

		[Obsolete ("CopyBoneTransformsFrom is currently a stub")]
		public void CopyBoneTransformsFrom (Matrix [] sourceBoneTransforms)
		{
			throw new NotImplementedException ();
		}

		[Obsolete ("CopyBoneTransformsTo is currently a stub")]
		public void CopyBoneTransformsTo (Matrix [] destinationBoneTransforms)
		{
			throw new NotImplementedException ();
		}
	}
}