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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace Microsoft.Xna.Framework.Graphics
{
[Obsolete ("Model is currently a stub")]
public class Model {
// FIXME: ModelBoneCollection
[Obsolete ("Bones is currently a stub")]
public ICollection<ModelBone> Bones { get { throw new NotImplementedException (); } }
// FIXME: ModelMeshCollection
[Obsolete ("Meshes is currently a stub")]
public ICollection<ModelMesh> Meshes { get { throw new NotImplementedException (); } }
[Obsolete ("Root is currently a stub")]
public ModelBone Root { get { throw new NotImplementedException (); } }
public object Tag { get; set; }
private Model (GraphicsDevice graphicsDevice, List<ModelBone> bones, List<ModelMesh> meshes)
{
throw new NotImplementedException ();
}
[Obsolete ("Draw is currently a stub")]
public void Draw (Matrix world, Matrix view, Matrix projection)
{
throw new NotImplementedException ();
}
[Obsolete ("CopyAbsoluteBoneTransformsTo is currently a stub")]
public void CopyAbsoluteBoneTransformsTo (Matrix [] destinationBoneTransforms)
{
throw new NotImplementedException ();
}
[Obsolete ("CopyBoneTransformsFrom is currently a stub")]
public void CopyBoneTransformsFrom (Matrix [] sourceBoneTransforms)
{
throw new NotImplementedException ();
}
[Obsolete ("CopyBoneTransformsTo is currently a stub")]
public void CopyBoneTransformsTo (Matrix [] destinationBoneTransforms)
{
throw new NotImplementedException ();
}
}
}
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