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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Microsoft.Xna.Framework.Graphics
{
[Obsolete ("ModelEffect is currently a stub")]
public class ModelEffect : BasicEffect {
private ModelEffect (GraphicsDevice device)
: base (device)
{
}
}
[Obsolete ("ModelMeshPart is currently a stub")]
public class ModelMeshPart { }
[Obsolete ("ModelMesh is currently a stub")]
public sealed class ModelMesh {
private ModelMesh()
{
throw new NotImplementedException ();
}
[Obsolete ("BoundingSphere is currently a stub")]
public BoundingSphere BoundingSphere { get { throw new NotImplementedException (); } }
// FIXME: ModelEffectCollection
[Obsolete ("Effects is currently a stub")]
public ICollection<ModelEffect> Effects { get { throw new NotImplementedException (); } }
// FIXME: ModelMeshPartCollection
[Obsolete ("MeshParts is currently a stub")]
public ICollection<ModelMeshPart> MeshParts { get { throw new NotImplementedException (); } }
[Obsolete ("Name is currently a stub")]
public string Name { get { throw new NotImplementedException (); } }
[Obsolete ("ParentBone is currently a stub")]
public ModelBone ParentBone { get { throw new NotImplementedException (); } }
public object Tag { get; set; }
[Obsolete ("Draw is currently a stub")]
public void Draw()
{
throw new NotImplementedException ();
}
}
}
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