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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace ${Namespace}
{
[Register("AppDelegate")]
class Program : UIApplicationDelegate
{
${ProjectName}Game game;
public override void FinishedLaunching(UIApplication app)
{
// Fun begins..
game = new ${ProjectName}Game();
game.Run();
}
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
}
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