File: GamerCollection.cs

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#region License
// /*
// Microsoft Public License (Ms-PL)
// MonoGame - Copyright © 2009 The MonoGame Team
// 
// All rights reserved.
// 
// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
// accept the license, do not use the software.
// 
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under 
// U.S. copyright law.
// 
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
// 
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
// 
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, 
// your patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including 
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object 
// code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
// purpose and non-infringement.
// */
#endregion License 

#region Using clause
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
#endregion Using clause

namespace Microsoft.Xna.Framework.GamerServices
{


	public class GamerCollection<T> : ReadOnlyCollection<T>, IEnumerable<T>, IEnumerable where T : Gamer
	{	
		internal GamerCollection(List<T> list): base(list)
		{
		}
		
		internal GamerCollection(): base(new List<T>())
		{
		}
 
		internal void AddGamer (T item) {
            // need to add gamers at the correct index based on GamerTag           
            if (base.Items.Count > 0)
            {
                for (int i = 0; i < base.Items.Count(); i++)
                {
                    if (item.Gamertag.CompareTo(base.Items[i].Gamertag) > 0)
                    {
                        base.Items.Insert(i, item);
                        return;
                    }
                }
            }
            base.Items.Add(item);            
            
		}
		
		internal void RemoveGamer (T item) {
			base.Items.Remove (item);
		}		

		internal void RemoveGamerAt (int item) {
			base.Items.RemoveAt (item);
		}		
		
//	public IEnumerator<Gamer> GetEnumerator()
//        {
//            return this.GetEnumerator();
//        }
		
	    IEnumerator IEnumerable.GetEnumerator()
        {
            return this.GetEnumerator();
        }
	}
}