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#region License
// /*
// Microsoft Public License (Ms-PL)
// MonoGame - Copyright © 2009 The MonoGame Team
//
// All rights reserved.
//
// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
// accept the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
// U.S. copyright law.
//
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
// your patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
// purpose and non-infringement.
// */
#endregion License
using System;
namespace Microsoft.Xna.Framework.GamerServices
{
public enum GamerPresenceMode
{
ArcadeMode, //Arcade Mode
AtMenu, //At Menu
BattlingBoss , //Battling Boss
CampaignMode, // Campaign Mode
ChallengeMode, // Challenge Mode
ConfiguringSettings, // // Configuring Settings
CoOpLevel, // Co-Op: Level. Includes a numeric value specified with PresenceValue.
CoOpStage,// Co-Op: Stage. Includes a numeric value specified with PresenceValue.
CornflowerBlue, //Cornflower Blue
CustomizingPlayer, //Customizing Player
DifficultyEasy, //Difficulty: Easy
DifficultyExtreme, //Difficulty: Extreme
DifficultyHard, //Difficulty: Hard
DifficultyMedium , // Difficulty: Medium
EditingLevel , // Editing Level
ExplorationMode, //Exploration Mode
FoundSecret, //Found Secret
FreePlay , // Free Play
GameOver , //Game Over
InCombat, // In Combat
InGameStore, //In Game Store
Level, //Level. Includes a numeric value specified with PresenceValue.
LocalCoOp, //Local Co-Op
LocalVersus, //Local Versus
LookingForGames, //Looking For Games
Losing, //Losing
Multiplayer, //Multiplayer
NearlyFinished, // Nearly Finished
None , // NoPresence String Displayed
OnARoll, // On a Roll
OnlineCoOp, //Online Co-Op
OnlineVersus, //Online Versus
Outnumbered, //Outnumbered
Paused, //Paused
PlayingMinigame, //Playing Minigame
PlayingWithFriends, //Playing With Friends
PracticeMode , //Practice Mode
PuzzleMode, //Puzzle Mode
ScenarioMode , //Scenario Mode
Score, //Score. Includes a numeric value specified with PresenceValue.
ScoreIsTied, //Score is Tied
SettingUpMatch, //Setting Up Match
SinglePlayer, // Single Player
Stage, //Stage. Includes a numeric value specified with PresenceValue.
StartingGame, //Starting Game
StoryMode, //Story Mode
StuckOnAHardBit, // Stuck on a Hard Bit
SurvivalMode , //Survival Mode
TimeAttack, //Time Attack
TryingForRecord, // Trying For Record
TutorialMode , //Tutorial Mode
VersusComputer, //Versus Computer
VersusScore, // Versus: Score. Includes a numeric value specified with PresenceValue.
WaitingForPlayers, //Waiting For Players
WaitingInLobby, //Waiting In Lobby
WastingTime, // Wasting Time
WatchingCredits, // Watching Credits
WatchingCutscene, //Watching Cutscene
Winning, // Winning
WonTheGame, // Won the Game
}
}
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