File: SpriteEffect.cs

package info (click to toggle)
monogame 2.5.1%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 6,060 kB
  • ctags: 10,325
  • sloc: cs: 65,996; xml: 591; makefile: 22; ansic: 8
file content (24 lines) | stat: -rw-r--r-- 619 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
using System;
using System.IO;
using System.Text;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Microsoft.Xna.Framework.Graphics
{

	internal class SpriteEffect : Effect
	{
		internal SpriteEffect (GraphicsDevice graphicsDevice) : base (graphicsDevice)
		{
			// We only create the fragment code for now
			// There needs to be a vertex shader created as well as per the Microsoft BaseEffects
			CreateFragmentShaderFromSource (SpriteEffectCode.SpriteEffectFragmentCode());
			DefineTechnique ("SpriteBatch", "", 0, 0);
			CurrentTechnique = Techniques ["SpriteBatch"];
		}	

	}
}