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using System;
namespace Microsoft.Xna.Framework.Graphics
{
public struct VertexElementColor
{
byte R;
byte G;
byte B;
byte A;
public VertexElementColor (Color color)
{
R = color.R;
G = color.G;
B = color.B;
A = color.A;
}
public Color Color {
get {
return new Color (R, G, B, A);
}
set {
R = value.R;
G = value.G;
B = value.B;
A = value.A;
}
}
public override string ToString ()
{
return string.Format ("[Color: R={0}, G={1}, B={2}, A={3}]", R, G, B, A);
}
public static implicit operator Color (VertexElementColor typ)
{
// code to convert from Color to VertexElementColor
// and return a Color object.
Color c = new Color ();
c.R = typ.R;
c.G = typ.G;
c.B = typ.B;
c.R = typ.A;
return c;
}
public static implicit operator VertexElementColor (Color typ)
{
// code to convert from VertextElementColor to Color
// and return a VertexElementColor object.
VertexElementColor c = new VertexElementColor (typ);
return c;
}
public static bool operator == (VertexElementColor left, Color right)
{
return ( left.R == right.R && left.G == right.G && left.B == right.B && left.A == right.A);
}
public static bool operator != (VertexElementColor left, Color right)
{
return !(left == right);
}
public override bool Equals (object obj)
{
if (obj == null) {
return false;
}
if (obj.GetType () != base.GetType ()) {
return false;
}
return (this == ((VertexElementColor)obj));
}
public UInt32 PackedValue
{
get
{
// ARGB
uint _packedValue = 0;
_packedValue = (_packedValue & 0xffffff00) | R;
_packedValue = (_packedValue & 0xffff00ff) | ((uint)(G << 8));
_packedValue = (_packedValue & 0xff00ffff) | ((uint)(B << 16));
_packedValue = (_packedValue & 0x00ffffff) | ((uint)(A << 24));
return _packedValue;
}
set
{
R = (byte)value;
G = (byte)(value >> 8);
B = (byte)(value >> 16);
A = (byte)(value >> 24);
}
}
}
}
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