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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Xna.Framework.Graphics
{
public struct VertexPositionNormalTexture : IVertexType
{
public Vector3 Position;
public Vector3 Normal;
public Vector2 TextureCoordinate;
public static readonly VertexDeclaration VertexDeclaration;
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
{
this.Position = position;
this.Normal = normal;
this.TextureCoordinate = textureCoordinate;
}
VertexDeclaration IVertexType.VertexDeclaration
{
get
{
return VertexDeclaration;
}
}
public override int GetHashCode()
{
// TODO: FIc gethashcode
return 0;
}
public override string ToString()
{
return string.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", new object[] { this.Position, this.Normal, this.TextureCoordinate });
}
public static bool operator ==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
{
return (((left.Position == right.Position) && (left.Normal == right.Normal)) && (left.TextureCoordinate == right.TextureCoordinate));
}
public static bool operator !=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
{
return !(left == right);
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj.GetType() != base.GetType())
{
return false;
}
return (this == ((VertexPositionNormalTexture)obj));
}
static VertexPositionNormalTexture()
{
VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(0x18, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) };
VertexDeclaration declaration = new VertexDeclaration(elements);
VertexDeclaration = declaration;
}
}
}
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