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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework.GamerServices
{
internal class MonoGameGamerServicesHelper
{
private static MonoLiveGuide guide = null;
public static void ShowSigninSheet()
{
guide.Enabled = true;
Guide.IsVisible = true;
}
internal static void Initialise(Game game)
{
if (guide == null)
{
guide = new MonoLiveGuide(game);
game.Components.Add(guide);
}
}}
internal class MonoLiveGuide : DrawableGameComponent
{
SpriteBatch spriteBatch;
public MonoLiveGuide(Game game) : base(game)
{
this.Enabled = false;
Guide.IsVisible = false;
this.DrawOrder = Int32.MaxValue;
}
public override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(this.Game.GraphicsDevice);
base.LoadContent();
}
protected override void UnloadContent()
{
base.UnloadContent();
}
public override void Draw(GameTime gameTime)
{
spriteBatch.Begin();
spriteBatch.End();
base.Draw(gameTime);
}
TimeSpan gt = TimeSpan.Zero;
public override void Update(GameTime gameTime)
{
if (gt == TimeSpan.Zero) gt = gameTime.TotalGameTime;
if ((gameTime.TotalGameTime - gt).TotalSeconds > 10) // close after 10 seconds
{
SignedInGamer sig = new SignedInGamer();
sig.DisplayName = "MonoGamer";
sig.Gamertag = "MonoGamer";
Gamer.SignedInGamers.Add(sig);
this.Enabled = false;
Guide.IsVisible = false;
gt = TimeSpan.Zero;
}
base.Update(gameTime);
}
}
}
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