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using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Drawing;
using MonoMac.Foundation;
using MonoMac.AppKit;
namespace Microsoft.Xna.Framework.GamerServices
{
internal static class MonoGameGamerServicesHelper
{
internal static void ShowSigninSheet ()
{
NSApplication NSApp = NSApplication.SharedApplication;
NSWindow gameWindow = NSApp.MainWindow;
SigninController controller = new SigninController ();
NSWindow window = controller.Window;
// Something has happened with BeginSheet and needs to be looked into.
// Until then just use modal for now.
RectangleF frame = window.Frame;
PointF location = new PointF (gameWindow.Frame.Bottom, gameWindow.Frame.Left);
location = new PointF(gameWindow.Frame.Location.X, gameWindow.Frame.Location.Y);
window.SetFrameOrigin(location);
NSApp.BeginInvokeOnMainThread(delegate {
Guide.isVisible = true;
// NSApp.BeginSheet (window, gameWindow);
NSApp.RunModalForWindow (window);
// // sheet is up here.....
//
// NSApp.EndSheet (window);
window.OrderOut (gameWindow);
Guide.isVisible = false;
//
});
//window.MakeKeyAndOrderFront(gameWindow);
// SignedInGamer sig = new SignedInGamer();
// sig.DisplayName = "MonoMac Gamer";
// sig.Gamertag = "MonoMac Gamer";
// sig.InternalIdentifier = Guid.NewGuid();
//
// Gamer.SignedInGamers.Add(sig);
}
internal static List<MonoGameLocalGamerProfile> DeserializeProfiles ()
{
var path = StorageLocation;
var fileName = Path.Combine(path, "LocalProfiles.dat");
var profiles = new List<MonoGameLocalGamerProfile> ();
try {
using (Stream stream = File.Open (fileName, FileMode.Open)) {
BinaryFormatter bin = new BinaryFormatter ();
profiles = (List<MonoGameLocalGamerProfile>)bin.Deserialize (stream);
}
} catch (IOException) {
}
return profiles;
}
internal static void SerializeProfiles (List<MonoGameLocalGamerProfile> profiles)
{
var path = StorageLocation;
var fileName = Path.Combine(path, "LocalProfiles.dat");
try {
using (Stream stream = File.Open (fileName, FileMode.Create)) {
BinaryFormatter bin = new BinaryFormatter ();
bin.Serialize (stream, profiles);
}
} catch (IOException) {
}
}
internal static string StorageLocation
{
get {
return Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
}
}
}
}
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