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using System;
using System.Globalization;
namespace Microsoft.Xna.Framework.GamerServices
{
[Serializable()]
internal class MonoGameLocalGamerProfile
{
Guid playerGuid;
internal MonoGameLocalGamerProfile ()
{
playerGuid = Guid.NewGuid();
}
#region Properties
internal Guid PlayerInternalIdentifier
{
get { return playerGuid; }
set { playerGuid = value; }
}
internal string DisplayName {
get;
set;
}
internal string Gamertag {
get;
set;
}
internal byte[] GamerPicture {
get;
set;
}
internal int GamerScore {
get;
set;
}
internal GamerZone GamerZone {
get;
set;
}
internal string Motto {
get;
set;
}
internal RegionInfo Region {
get;
set;
}
internal float Reputation {
get;
set;
}
internal int TitlesPlayed {
get;
set;
}
internal int TotalAchievements {
get;
set;
}
#endregion
}
}
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