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using System;
using System.Text;
namespace Microsoft.Xna.Framework.Graphics
{
internal static class VSBasicEffect
{
internal static string CommonMainHeader =
"uniform mat4 WorldViewProj;\n"
+ "uniform mat4 World;\n"
+ "uniform mat4 WorldView;\n"
+ "uniform vec4 DiffuseColor;\n"
+ "varying vec4 Diffuse;\n"
+ "varying vec2 TexCoord;\n"
// Define the main here
+ "void main(){\n"
// set up references to our uniforms to make sure they are defined
+ "mat4 wvp = WorldViewProj;\n"
+ "mat4 wrld = World;\n"
+ "mat4 wrldView = WorldView;\n"
+ "vec2 tc = TexCoord;\n";
internal static string CommonVSOutput =
"Diffuse = DiffuseColor;\n"
// Made sure we set the FrontColor for our vertexes
//+ "gl_FrontColor = gl_Color;\n"
// Do our transform
+ "gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;";
// TODO: add fog calculations
internal static string CommonVSOutputNoFog =
"Diffuse = DiffuseColor;\n"
// Made sure we set the FrontColor for our vertexes
+ "gl_FrontColor = gl_Color;\n"
// Do our transform
+ "gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;";
internal static string VSBasic
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutput
+ "\n}";
return code;
}
}
internal static string VSBasicNoFog
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutputNoFog
+ "\n}";
return code;
}
}
internal static string VSBasicVc
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutput
+ "Diffuse *= gl_Color;\n"
+ "\n}";
return code;
}
}
internal static string VSBasicVcNoFog
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutputNoFog
+ "Diffuse *= gl_Color;\n"
//+ "gl_Position = WorldViewProj * gl_Vertex;\n"
//+ "gl_Position = ftransform();"
+ "\n}";
return code;
}
}
internal static string VSBasicTx
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutput
+ "TexCoord = vec2(gl_MultiTexCoord0);\n"
+ "\n}";
return code;
}
}
internal static string VSBasicTxNoFog
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutputNoFog
+ "TexCoord = vec2(gl_MultiTexCoord0);\n"
+ "\n}";
return code;
}
}
internal static string VSBasicTxVc
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutput
+ "Diffuse *= gl_Color;\n"
+ "TexCoord = vec2(gl_MultiTexCoord0);\n"
+ "\n}";
return code;
}
}
internal static string VSBasicTxVcNoFog
{
get {
string code =
// Set up our header and main
CommonMainHeader
+ CommonVSOutputNoFog
+ "Diffuse *= gl_Color;\n"
+ "TexCoord = vec2(gl_MultiTexCoord0);\n"
+ "\n}";
return code;
}
}
}
}
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