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using System;
namespace Microsoft.Xna.Framework.Net
{
internal class CommandGamerJoined : ICommand
{
int gamerInternalIndex = -1;
internal long remoteUniqueIdentifier = -1;
GamerStates states;
string gamerTag = string.Empty;
string displayName = string.Empty;
public CommandGamerJoined (int internalIndex, bool isHost, bool isLocal)
{
gamerInternalIndex = internalIndex;
if (isHost)
states = states | GamerStates.Host;
if (isLocal)
states = states | GamerStates.Local;
}
public CommandGamerJoined (long uniqueIndentifier)
{
this.remoteUniqueIdentifier = uniqueIndentifier;
}
public string DisplayName {
get {
return displayName;
}
set {
displayName = value;
}
}
public string GamerTag {
get {
return gamerTag;
}
set {
gamerTag = value;
}
}
public GamerStates State
{
get { return states; }
set { states = value; }
}
public int InternalIndex
{
get { return gamerInternalIndex; }
}
public CommandEventType Command {
get { return CommandEventType.GamerJoined; }
}
}
}
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