File: RenderState.cs

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// #region License
// /*
// Microsoft Public License (Ms-PL)
// MonoGame - Copyright © 2009 The MonoGame Team
// 
// All rights reserved.
// 
// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
// accept the license, do not use the software.
// 
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under 
// U.S. copyright law.
// 
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
// 
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, 
// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
// 
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, 
// your patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution 
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including 
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object 
// code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
// purpose and non-infringement.
// */
// #endregion License
// 

using System;

using OpenTK.Graphics.OpenGL;

using Microsoft.Xna.Framework.Graphics;

namespace Microsoft.Xna.Framework
{
	public sealed class RenderState
	{

		private bool _alphaBlendEnable;
		
		public bool AlphaBlendEnable 
		{ 
			get
			{
				return _alphaBlendEnable;
			}
			set
			{
				if ( _alphaBlendEnable != value )
				{
					_alphaBlendEnable = value;
					
					if (_alphaBlendEnable)
					{
						GL.Enable(EnableCap.AlphaTest);
					}
					else
					{
						GL.Disable(EnableCap.AlphaTest);
					}
				}
			}
		}
		
		public Blend DestinationBlend
		{ 
			get; 
			set; 
		}
		
		public Blend SourceBlend
		{ 
			get; 
			set; 
		}
		
		public bool ScissorTestEnable 
		{ 
			get; set; 
		}
		
		BlendFunction alphaBlendOperation;
		public BlendFunction AlphaBlendOperation 
		{ 
		get { return alphaBlendOperation; } 
		set { alphaBlendOperation = value; }
		}
	}
}