1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153
|
// Copyright © 2002 Rob Kaper <cap@capsi.com>
// 2010-2015 Sylvain Rochet <gradator@gradator.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, see
// <http://www.gnu.org/licenses/>.
#include "config.h"
#include <stdio.h>
#include <stdarg.h>
#include "display.h"
#include "estate.h"
#include "io.h"
#include "player.h"
DisplayButton::DisplayButton(const std::string command, const std::string caption, const bool enabled)
{
m_command = command;
m_caption = caption;
m_enabled = enabled;
}
DisplayButton::DisplayButton(const DisplayButton *button) {
m_command = button->m_command;
m_caption = button->m_caption;
m_enabled = button->m_enabled;
}
const std::string DisplayButton::command()
{
return m_command;
}
const std::string DisplayButton::caption()
{
return m_caption;
}
bool DisplayButton::enabled()
{
return m_enabled;
}
Display::Display()
{
m_estate = NULL;
m_text = "";
m_clearText = m_clearButtons = m_clearEstate = false;
}
Display::Display(const Display *display) {
m_estate = display->m_estate;
m_text = display->m_text;
m_clearText = display->m_clearText;
m_clearButtons = display->m_clearButtons;
m_clearEstate = display->m_clearEstate;
std::vector<DisplayButton *> buttons = display->m_buttons;
for (std::vector<DisplayButton *>::iterator it = buttons.begin() ; it != buttons.end(); ++it) {
DisplayButton *button = new DisplayButton(*it);
m_buttons.push_back(button);
}
}
Display::~Display()
{
while (!m_buttons.empty()) { delete *m_buttons.begin(); m_buttons.erase(m_buttons.begin()); }
}
void Display::setEstate(Estate *estate)
{
m_estate = estate;
}
Estate *Display::estate()
{
return m_estate;
}
void Display::setText(const std::string text)
{
m_text = text;
}
void Display::setText(const char *fmt, ...)
{
va_list arg;
char buf[2048];
va_start(arg, fmt);
vsnprintf(buf, sizeof(buf), fmt, arg);
va_end(arg);
buf[sizeof(buf)-1] = 0;
m_text = std::string(buf);
}
const std::string Display::text()
{
return escapeXML(m_text);
}
void Display::addButton(const std::string command, const std::string caption, const bool enabled)
{
DisplayButton *button = new DisplayButton(command, caption, enabled);
m_buttons.push_back(button);
}
void Display::resetButtons()
{
m_clearButtons = true;
}
void Display::resetText()
{
m_clearText = true;
}
void Display::resetEstate()
{
m_clearEstate = true;
}
bool Display::clearButtons()
{
return m_clearButtons;
}
bool Display::clearText()
{
return m_clearText;
}
bool Display::clearEstate()
{
return m_clearEstate;
}
std::vector<DisplayButton *> Display::buttons()
{
return m_buttons;
}
|