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// Copyright © 2001-2003 Rob Kaper <cap@capsi.com>,
// 2001 Erik Bourget <ebourg@cs.mcgill.ca>
// 2010-2015 Sylvain Rochet <gradator@gradator.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, see
// <http://www.gnu.org/licenses/>.
#ifndef MONOP_PLAYER_H
#define MONOP_PLAYER_H
#include <vector>
#include <string>
#include "gameobject.h"
class Card;
class Client;
class Display;
class Estate;
class Game;
class Socket;
class Player : public GameObject
{
public:
Player(Socket *socket);
virtual ~Player();
void reset(bool removeProperties = true);
void identify(int id);
bool identified() { return m_identified; };
void ioWrite(const char *, ...);
void ioWrite(std::string data);
void ioInfo(const char *data, ...);
void ioInfo(const std::string data);
void ioError(const char *data, ...);
void ioError(const std::string data);
void ioNoSuchCmd(const std::string data = "");
void sendDisplayMsg(Display *display);
void sendDisplayHistory();
void sendClientMsg();
void sendCardList(Player *pOut);
void rollDice();
void endTurn(bool userRequest = false);
void payJail();
void rollJail();
void useJailCard();
void buyEstate();
void sellEstate(int estateId);
void mortgageEstate(int estateId);
void payTax(const bool percentage = false);
void buyHouse(int estateId);
void sellHouse(int estateId);
void updateTradeObject(char *data);
void updateTradeMoney(char *data);
void setTurn(const bool& turn);
void setGame(Game *game);
void setEstate(Estate *estate);
Estate *estate();
void setDestination(Estate *estate);
Estate *destination();
void setTokenLocation(Estate *estate);
Estate *tokenLocation();
void addCard(Card *card);
void takeCard(Card *card);
Card *findCard(int cardId);
Card *findOutOfJailCard();
Card *findFirstCard();
int assets();
void setSocket(Socket *socket);
Socket *socket() { return m_socket; }
void toJail(Estate *jailEstate);
void advance(int pos, bool direct);
void advanceTo(int pos, bool direct, bool passEstates = true);
void addMoney(int);
bool payMoney(int);
private:
void sendDisplay(Display *display);
// Connection related
Socket *m_socket;
// Game related
Estate *m_estate, *m_destination, *m_tokenLocation;
std::vector<Card *> m_cards;
std::vector<Display *> m_display;
bool m_identified;
};
#endif // MONOP_PLAYER_H
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