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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
#include <stdlib.h>
#include "player.h"
#include "tradecomponent.h"
TradeComponent::TradeComponent(Player *from, Player *to, GameObject *gameObject)
{
m_playerFrom = from;
m_playerTo = to;
m_object = gameObject;
m_money = 0;
}
TradeComponent::TradeComponent(Player *from, Player *to, unsigned int money)
{
m_object = 0;
m_playerFrom = from;
m_playerTo = to;
m_money = money;
}
void TradeComponent::updateTargetPlayer(Player *to)
{
m_playerTo = to;
}
void TradeComponent::updateMoney(unsigned int money)
{
m_money = money;
}
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