File: auction.cpp

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// Copyright (c) 2001-2003 Rob Kaper <cap@capsi.com>,
//               2001 Erik Bourget <ebourg@cs.mcgill.ca>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING.  If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.

#include <stdlib.h>

#include <string>

#include "auction.h"
#include "player.h"

Auction::Auction()
	: GameObject(0)
{
	setProperty("highbid", 0);
	m_highBidder = 0;
	m_estate = 0;
	m_status = Bidding;
}

void Auction::setHighBid(Player *player, unsigned int bid) 
{
	setProperty("highbid", bid);
	m_highBidder = player;
	m_status = Bidding;
}