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/*************************************************
* Allocator Factory Source File *
* (C) 1999-2005 The Botan Project *
*************************************************/
#include <botan/allocate.h>
#include <botan/defalloc.h>
#include <botan/mutex.h>
#include <botan/util.h>
#include <botan/init.h>
#include <map>
namespace Botan {
namespace {
/*************************************************
* A factory for creating Allocators *
*************************************************/
class AllocatorFactory
{
public:
Allocator* get(const std::string&) const;
Allocator* get_default() const;
void add(const std::string&, Allocator*);
std::string set_default_allocator(const std::string&);
AllocatorFactory() { factory_mutex = get_mutex(); }
~AllocatorFactory();
private:
std::map<std::string, Allocator*> alloc_map;
std::string default_allocator;
Mutex* factory_mutex;
};
/*************************************************
* Get an allocator from the factory *
*************************************************/
Allocator* AllocatorFactory::get(const std::string& type) const
{
Mutex_Holder lock(factory_mutex);
std::map<std::string, Allocator*>::const_iterator iter;
if(type == "default") iter = alloc_map.find(default_allocator);
else iter = alloc_map.find(type);
if(iter == alloc_map.end())
return 0;
return iter->second;
}
/*************************************************
* Get the default allocator from the factory *
*************************************************/
Allocator* AllocatorFactory::get_default() const
{
Mutex_Holder lock(factory_mutex);
std::map<std::string, Allocator*>::const_iterator iter;
iter = alloc_map.find(default_allocator);
if(iter == alloc_map.end())
return 0;
return iter->second;
}
/*************************************************
* Make a new type available to the factory *
*************************************************/
void AllocatorFactory::add(const std::string& type, Allocator* allocator)
{
Mutex_Holder lock(factory_mutex);
allocator->init();
alloc_map[type] = allocator;
}
/*************************************************
* Set the default allocator type *
*************************************************/
std::string AllocatorFactory::set_default_allocator(const std::string& alloc)
{
Mutex_Holder lock(factory_mutex);
std::string old_default = default_allocator;
default_allocator = alloc;
return old_default;
}
/*************************************************
* Destroy an allocator factory *
*************************************************/
AllocatorFactory::~AllocatorFactory()
{
std::map<std::string, Allocator*>::iterator iter;
for(iter = alloc_map.begin(); iter != alloc_map.end(); iter++)
{
iter->second->destroy();
delete iter->second;
}
delete factory_mutex;
}
/*************************************************
* Global State *
*************************************************/
AllocatorFactory* factory = 0;
}
/*************************************************
* Get an allocator *
*************************************************/
Allocator* get_allocator(const std::string& type)
{
if(!factory)
throw Invalid_State("LibraryInitializer not created, or it failed");
Allocator* alloc = 0;
if(!type.empty())
{
alloc = factory->get(type);
if(alloc) return alloc;
}
alloc = factory->get_default();
if(alloc) return alloc;
alloc = factory->get("locking");
if(alloc) return alloc;
throw Exception("Couldn't find an allocator to use in get_allocator");
}
/*************************************************
* Set the default allocator type *
*************************************************/
std::string set_default_allocator(const std::string& type)
{
return factory->set_default_allocator(type);
}
/*************************************************
* Add new allocator type *
*************************************************/
bool add_allocator_type(const std::string& type, Allocator* alloc)
{
if(type == "" || factory->get(type))
return false;
factory->add(type, alloc);
return true;
}
namespace Init {
/*************************************************
* Initialize the memory subsystem *
*************************************************/
void startup_memory_subsystem()
{
factory = new AllocatorFactory;
add_allocator_type("malloc", new Malloc_Allocator);
add_allocator_type("locking", new Locking_Allocator);
}
/*************************************************
* Shut down the memory subsystem *
*************************************************/
void shutdown_memory_subsystem()
{
delete factory;
factory = 0;
}
}
}
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