File: lua.hh

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#ifndef __LUA_HH__
#define __LUA_HH__

#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"

#include <map>
#include <set>
#include <string>

struct lua_State;

// This Lua object represents a single imperative transaction with the lua
// interpreter. if it fails at any point, all further commands in the
// transaction are ignored. it cleans the lua stack up when it is
// destructed, so no need to pop values when you're done.

struct
Lua
{
  lua_State * st;
  bool failed;
  static std::set<std::string> missing_functions;

  Lua(lua_State * s);
  ~Lua();

  void fail(std::string const & reason);
  bool ok();
  void report_error();

  // getters
  Lua & get(int idx = LUA_GLOBALSINDEX);
  Lua & get_fn(int idx = LUA_GLOBALSINDEX);
  Lua & get_tab(int idx = LUA_GLOBALSINDEX);
  Lua & get_str(int idx = LUA_GLOBALSINDEX);
  Lua & get_num(int idx = LUA_GLOBALSINDEX);
  Lua & get_bool(int idx = LUA_GLOBALSINDEX);

  // extractors
  Lua & extract_str_nolog(std::string & str);
  Lua & extract_str(std::string & str);
  Lua & extract_classified_str(std::string & str);
  Lua & extract_int(int & i);
  Lua & extract_double(double & i);
  Lua & extract_bool(bool & i);

  // table iteration
  Lua & begin();
  bool next();

  // pushers
  Lua & push_str(std::string const & str);
  Lua & push_int(int num);
  Lua & push_int(double num);
  Lua & push_bool(bool b);
  Lua & push_nil();
  Lua & push_table();
  Lua & set_table(int idx = -3);
  Lua & call(int in, int out);
  Lua & pop(int count = 1);
  Lua & func(std::string const & fname);
  Lua & loadstring(std::string const & str, std::string const & identity);
  Lua & loadfile(std::string const & filename);
};

bool run_string(lua_State * st,
                std::string const &str,
                std::string const & identity);
bool run_file(lua_State * st, std::string const &filename);
void add_functions(lua_State * st);

namespace luaext
{
  typedef std::map<std::string, int (*)(lua_State*)> fmap;
  typedef std::map<std::string, fmap> ftmap;
  extern ftmap *fns;
  struct extfn
  {
    extfn(std::string const & name, std::string const & table, int (*func) (lua_State *));
  };
}

// use as:
//  LUAEXT(foo, ) {...}
//    -- a function available to lua as "foo".
//  LUAEXT(foo, bar) {...}
//    -- a function available to lua as member "foo" of table "bar"
#define LUAEXT(NAME, TABLE) \
namespace luaext { \
  struct extfn_ ## NAME ## _ ## TABLE : public extfn { \
    extfn_ ## NAME ## _ ## TABLE (); \
    int call(lua_State * L); \
  }; \
  extfn_ ## NAME ## _ ## TABLE TABLE ## _ ## NAME ## _extfn; \
  extern "C" { \
    static int TABLE ## _ ## NAME ## _for_lua(lua_State * L) \
    { \
      return TABLE ## _ ## NAME ## _extfn . call(L); \
    } \
  } \
  extfn_ ## NAME ## _ ## TABLE :: extfn_ ## NAME ## _ ## TABLE () \
   : extfn( #NAME , #TABLE , & TABLE ## _## NAME ## _for_lua ) {} \
} \
int luaext :: extfn_ ## NAME ## _ ## TABLE :: call(lua_State * L)

// Local Variables:
// mode: C++
// fill-column: 76
// c-file-style: "gnu"
// indent-tabs-mode: nil
// End:
// vim: et:sw=2:sts=2:ts=2:cino=>2s,{s,\:s,+s,t0,g0,^-2,e-2,n-2,p2s,(0,=s:

#endif