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////////////////////////////////////////////////////
// wordWindow object
////////////////////////////////////////////////////
function wordWindow() {
// private properties
this._forms = [];
// private methods
this._getWordObject = _getWordObject;
//this._getSpellerObject = _getSpellerObject;
this._wordInputStr = _wordInputStr;
this._adjustIndexes = _adjustIndexes;
this._isWordChar = _isWordChar;
this._lastPos = _lastPos;
// public properties
this.wordChar = /[a-zA-Z]/;
this.windowType = "wordWindow";
this.originalSpellings = new Array();
this.suggestions = new Array();
this.checkWordBgColor = "pink";
this.normWordBgColor = "white";
this.text = "";
this.textInputs = new Array();
this.indexes = new Array();
//this.speller = this._getSpellerObject();
// public methods
this.resetForm = resetForm;
this.totalMisspellings = totalMisspellings;
this.totalWords = totalWords;
this.totalPreviousWords = totalPreviousWords;
//this.getTextObjectArray = getTextObjectArray;
this.getTextVal = getTextVal;
this.setFocus = setFocus;
this.removeFocus = removeFocus;
this.setText = setText;
//this.getTotalWords = getTotalWords;
this.writeBody = writeBody;
this.printForHtml = printForHtml;
}
function resetForm() {
if( this._forms ) {
for( var i = 0; i < this._forms.length; i++ ) {
this._forms[i].reset();
}
}
return true;
}
function totalMisspellings() {
var total_words = 0;
for( var i = 0; i < this.textInputs.length; i++ ) {
total_words += this.totalWords( i );
}
return total_words;
}
function totalWords( textIndex ) {
return this.originalSpellings[textIndex].length;
}
function totalPreviousWords( textIndex, wordIndex ) {
var total_words = 0;
for( var i = 0; i <= textIndex; i++ ) {
for( var j = 0; j < this.totalWords( i ); j++ ) {
if( i == textIndex && j == wordIndex ) {
break;
} else {
total_words++;
}
}
}
return total_words;
}
//function getTextObjectArray() {
// return this._form.elements;
//}
function getTextVal( textIndex, wordIndex ) {
var word = this._getWordObject( textIndex, wordIndex );
if( word ) {
return word.value;
}
}
function setFocus( textIndex, wordIndex ) {
var word = this._getWordObject( textIndex, wordIndex );
if( word ) {
if( word.type == "text" ) {
word.focus();
word.style.backgroundColor = this.checkWordBgColor;
}
}
}
function removeFocus( textIndex, wordIndex ) {
var word = this._getWordObject( textIndex, wordIndex );
if( word ) {
if( word.type == "text" ) {
word.blur();
word.style.backgroundColor = this.normWordBgColor;
}
}
}
function setText( textIndex, wordIndex, newText ) {
var word = this._getWordObject( textIndex, wordIndex );
var beginStr;
var endStr;
if( word ) {
var pos = this.indexes[textIndex][wordIndex];
var oldText = word.value;
// update the text given the index of the string
beginStr = this.textInputs[textIndex].substring( 0, pos );
endStr = this.textInputs[textIndex].substring(
pos + oldText.length,
this.textInputs[textIndex].length
);
this.textInputs[textIndex] = beginStr + newText + endStr;
// adjust the indexes on the stack given the differences in
// length between the new word and old word.
var lengthDiff = newText.length - oldText.length;
this._adjustIndexes( textIndex, wordIndex, lengthDiff );
word.size = newText.length;
word.value = newText;
this.removeFocus( textIndex, wordIndex );
}
}
function writeBody() {
var d = window.document;
var is_html = false;
d.open();
// iterate through each text input.
for( var txtid = 0; txtid < this.textInputs.length; txtid++ ) {
var end_idx = 0;
var begin_idx = 0;
d.writeln( '<form name="textInput'+txtid+'">' );
var wordtxt = this.textInputs[txtid];
this.indexes[txtid] = [];
if( wordtxt ) {
var orig = this.originalSpellings[txtid];
if( !orig ) break;
//!!! plain text, or HTML mode?
d.writeln( '<div class="plainText">' );
// iterate through each occurrence of a misspelled word.
for( var i = 0; i < orig.length; i++ ) {
// find the position of the current misspelled word,
// starting at the last misspelled word.
// and keep looking if it's a substring of another word
do {
begin_idx = wordtxt.indexOf( orig[i], end_idx );
end_idx = begin_idx + orig[i].length;
// word not found? messed up!
if( begin_idx == -1 ) break;
// look at the characters immediately before and after
// the word. If they are word characters we'll keep looking.
var before_char = wordtxt.charAt( begin_idx - 1 );
var after_char = wordtxt.charAt( end_idx );
} while (
this._isWordChar( before_char )
|| this._isWordChar( after_char )
);
// keep track of its position in the original text.
this.indexes[txtid][i] = begin_idx;
// write out the characters before the current misspelled word
for( var j = this._lastPos( txtid, i ); j < begin_idx; j++ ) {
// !!! html mode? make it html compatible
d.write( this.printForHtml( wordtxt.charAt( j )));
}
// write out the misspelled word.
d.write( this._wordInputStr( orig[i] ));
// if it's the last word, write out the rest of the text
if( i == orig.length-1 ){
d.write( printForHtml( wordtxt.substr( end_idx )));
}
}
d.writeln( '</div>' );
}
d.writeln( '</form>' );
}
//for ( var j = 0; j < d.forms.length; j++ ) {
// alert( d.forms[j].name );
// for( var k = 0; k < d.forms[j].elements.length; k++ ) {
// alert( d.forms[j].elements[k].name + ": " + d.forms[j].elements[k].value );
// }
//}
// set the _forms property
this._forms = d.forms;
d.close();
}
// return the character index in the full text after the last word we evaluated
function _lastPos( txtid, idx ) {
if( idx > 0 )
return this.indexes[txtid][idx-1] + this.originalSpellings[txtid][idx-1].length;
else
return 0;
}
function printForHtml( n ) {
var htmlstr = n;
if( htmlstr.length == 1 ) {
// do simple case statement if it's just one character
switch ( n ) {
case "\n":
htmlstr = '<br/>';
break;
case "<":
htmlstr = '<';
break;
case ">":
htmlstr = '>';
break;
}
return htmlstr;
} else {
htmlstr = htmlstr.replace( /</g, '<' );
htmlstr = htmlstr.replace( />/g, '>' );
htmlstr = htmlstr.replace( /\n/g, '<br/>' );
return htmlstr;
}
}
function _isWordChar( letter ) {
if( letter.search( this.wordChar ) == -1 ) {
return false;
} else {
return true;
}
}
function _getWordObject( textIndex, wordIndex ) {
if( this._forms[textIndex] ) {
if( this._forms[textIndex].elements[wordIndex] ) {
return this._forms[textIndex].elements[wordIndex];
}
}
return null;
}
function _wordInputStr( word ) {
var str = '<input readonly ';
str += 'class="blend" type="text" value="' + word + '" size="' + word.length + '">';
return str;
}
function _adjustIndexes( textIndex, wordIndex, lengthDiff ) {
for( var i = wordIndex + 1; i < this.originalSpellings[textIndex].length; i++ ) {
this.indexes[textIndex][i] = this.indexes[textIndex][i] + lengthDiff;
}
}
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