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/* level.c - challenge the user in a controlled way
*
* Copyright 1999 Jochen Voss. */
static const char rcsid[] = "$Id: level.c 4839 2003-04-13 16:50:02Z voss $";
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <assert.h>
#include "moon-buggy.h"
/* The length of the inter-level gap (measured in ticks) */
#define PAUSE 40
static int hole, plateau;
static int is_edge, crater_seen;
static int level, initial_level, last_level, ticks;
static union {
struct {
int state, gap;
} l0;
struct {
int state, gap;
} l1;
struct {
int state, gap;
} l2;
struct {
int state, gap, pos;
} l3;
struct {
int state, gap, next_gap;
} l4;
/* l5 */
struct {
int state, gap, next_gap, spare_time;
} l6;
struct {
int state, gap, next_gap, spare_time;
} l_fin;
} data;
static void
level0_init (void)
{
hole = 2;
data.l0.state = 0;
}
static void
level0 (double t)
{
if (is_edge) {
if (ticks < 345) {
data.l0.gap = 14.5 - ticks*4.0/345 + uniform_rnd (4.5 + ticks*4.0/345);
} else {
switch (data.l0.state) {
case 0:
data.l0.gap = 13;
break;
case 1:
data.l0.gap = 10;
break;
case 2:
data.l0.gap = 11;
break;
default:
++level;
break;
}
++data.l0.state;
}
}
--data.l0.gap;
if (data.l0.gap <= 0) hole = 2;
}
static void
level1_init (void)
{
hole = 5;
data.l1.state = 0;
}
static void
level1 (double t)
{
static const int table [11] = { 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4 };
if (is_edge) {
if (ticks < 300) {
data.l1.gap = 14.5 - ticks*4.0/300 + uniform_rnd (3);
} else {
switch (data.l1.state) {
default:
data.l1.gap = 12;
break;
case 1:
data.l1.gap = 7;
break;
case 2:
data.l1.gap = 8;
break;
}
if (data.l1.state > 2) {
++level;
} else {
++data.l1.state;
}
}
}
--data.l1.gap;
if (data.l1.gap <= 0) {
switch (data.l1.state) {
case 1:
case 2:
hole = 4;
break;
case 3:
hole = 5;
break;
default:
hole = table [uniform_rnd (11)];
break;
}
}
}
static void
level2_init (void)
{
hole = 2;
data.l2.state = 0;
}
static void
level2 (double t)
{
if (is_edge) {
if (data.l2.state == 0) {
data.l2.gap = 8;
if (ticks >= 310) {
data.l2.state = -1;
} else {
data.l2.state = 2 + uniform_rnd (3 + (ticks < 190));
}
} else if (data.l2.state > 0) {
data.l2.gap = 12 + uniform_rnd (6);
--data.l2.state;
} else {
switch (data.l2.state) {
case -1:
data.l2.gap = 16;
break;
case -2:
data.l2.gap = 13;
break;
case -4:
data.l2.gap = 14;
break;
default:
data.l2.gap = 7;
break;
}
--data.l2.state;
}
}
--data.l2.gap;
if (data.l2.gap <= 0) hole = 2;
if (data.l2.state < -6) ++level;
}
static void
level3_init (void)
{
data.l3.state = -1;
}
static void
level3 (double t)
{
if (data.l3.state < 0) {
place_meteor ();
data.l3.state = 0;
}
if (is_edge) {
data.l3.gap = 20 + uniform_rnd (10);
if (ticks > 160) ++data.l3.state;
switch (data.l3.state) {
case 0:
data.l3.pos = uniform_rnd (5)+1;
break;
case 1:
data.l3.pos = data.l3.gap - uniform_rnd (7) - 1;
break;
case 2:
data.l3.pos = data.l3.gap - uniform_rnd (2) - 1;
break;
default:
bonus[0] += 20;
++level;
break;
}
}
--data.l3.gap;
if (data.l3.gap == data.l3.pos) place_meteor ();
if (data.l3.gap <= 0) hole = 2;
}
static void
level4_init (void)
{
hole = 6;
data.l4.next_gap = 8 + uniform_rnd (10);
data.l4.state = 3;
}
static void
level4 (double t)
{
if (is_edge) {
data.l4.gap = data.l4.next_gap;
if (data.l4.state == 0 && ticks < 700) {
data.l4.state = 3 + uniform_rnd (3 + 2*(ticks < 350));
} else {
--data.l4.state;
}
if (data.l4.state < -5) ++level;
}
--data.l4.gap;
if (data.l4.gap <= 0) {
switch (data.l4.state) {
default:
hole = 2 + uniform_rnd (3);
data.l4.next_gap = 14 + uniform_rnd (6) - hole;
break;
case 0:
if (uniform_rnd (2)) {
hole = 5;
data.l4.next_gap = 9 + uniform_rnd (10);
} else {
hole = 2;
data.l4.next_gap = 8;
}
break;
case -1:
hole = 3;
data.l4.next_gap = 14;
break;
case -2:
hole = 6;
data.l4.next_gap = 6;
break;
case -3:
hole = 4;
data.l4.next_gap = 16 + uniform_rnd (6);
break;
case -4:
hole = 2;
data.l4.next_gap = 7;
break;
case -5:
hole = 5;
data.l4.next_gap = 12;
break;
}
}
}
static void
level5 (double t)
{
if (uniform_rnd (ticks % 20 < 8 ? 4 : 8) == 0) place_meteor ();
if (ticks >= 125) ++level;
}
static void
level6_init (void)
{
hole = 5;
data.l6.next_gap = 8 + uniform_rnd (10);
data.l6.state = 3;
data.l6.spare_time = 6;
}
static void
level6 (double t)
{
int slip; /* this many ticks/meteor may the user vaste */
if (is_edge) {
data.l6.gap = data.l6.next_gap;
if (data.l6.state == 0) {
data.l6.state = 3 + uniform_rnd (5);
if (ticks >= 375) ++level;
} else {
--data.l6.state;
}
}
--data.l6.gap;
++data.l6.spare_time;
if (data.l6.gap <= 0) {
if (data.l6.state) {
hole = 2 + uniform_rnd (3);
data.l6.next_gap = 15 + uniform_rnd (6) - hole;
} else {
if (uniform_rnd (3)) {
hole = 5;
data.l6.next_gap = 9 + uniform_rnd (10);
} else {
hole = 2 + uniform_rnd (2);
data.l6.next_gap = 9;
}
}
data.l6.spare_time -= 11;
}
slip = (380-ticks)*3.0/374 + 1.5;
if (data.l6.spare_time >= 3+slip) {
if (uniform_rnd (data.l6.spare_time) > 2) {
place_meteor ();
data.l6.spare_time -= 3+slip;
}
}
}
static void
level_fin_init (void)
{
data.l_fin.state = uniform_rnd (10);
hole = 2;
data.l_fin.next_gap = 7;
data.l_fin.spare_time = 0;
}
static void
level_fin (double t)
{
if (is_edge) {
data.l_fin.gap = data.l_fin.next_gap;
if (data.l_fin.state == 0) {
data.l_fin.state = 3 + uniform_rnd (6);
} else {
--data.l_fin.state;
}
}
--data.l_fin.gap;
++data.l_fin.spare_time;
if (data.l_fin.gap <= 0) {
if (data.l_fin.state) {
hole = 2 + uniform_rnd (3);
data.l_fin.next_gap = 15 + uniform_rnd (6) - hole;
} else {
if (uniform_rnd (3)) {
hole = 5 + uniform_rnd (2);
data.l_fin.next_gap = 9 + uniform_rnd (10);
} else {
hole = 2 + uniform_rnd (3);
data.l_fin.next_gap = 9;
}
}
data.l_fin.spare_time -= 11;
}
if (data.l_fin.spare_time >= 5) {
if (uniform_rnd (data.l_fin.spare_time) > 2) {
place_meteor ();
data.l_fin.spare_time -= 5;
}
}
}
#define LEVEL_COUNT 8
static struct {
void (*init_fn) (void);
void (*fn) (double t);
const char *msg;
} levels [LEVEL_COUNT] = {
{ level0_init, level0, "good luck (or use <SPC> to jump)" },
{ level1_init, level1, "some craters are wider than others" },
{ level2_init, level2 },
{ level3_init, level3, "use <a> to fire the laser" },
{ level4_init, level4 },
{ NULL, level5, "... but what is that?" },
{ level6_init, level6 },
{ level_fin_init, level_fin, "You may start your journey, now." }
};
void
level_start (int initial)
/* Start the game anew with level INITIAL. */
{
assert (initial >= 0 && initial < LEVEL_COUNT);
level = initial_level = initial;
last_level = -1;
ticks = 0;
}
static void
score_crater (int width)
{
static const int score_table [] = { 0, 0, 4, 8, 9, 16, 32 };
assert (width < 7);
bonus[0] += score_table [width];
}
static void
score_plateau (int width)
{
static const int score_table [] = { 0, 0, 0, 0, 0, 0, 32, 18, 9 };
if (width > 8) return;
bonus[0] += score_table [width];
}
void
level_tick (double t)
/* Advance the current level's state by one.
* The function must be called every time the ground moved. It fills
* in the new values of `ground2[0]' and `bonus[0]'. The parameter T
* must be the current game time. */
{
int ground;
bonus[0] = 0;
if (level != last_level) {
double msg_t;
level = level % LEVEL_COUNT;
hole = 0;
if (levels[level].init_fn) levels[level].init_fn ();
if (last_level >= 0) {
ticks = -PAUSE;
msg_t = t + TICK(car_x + PAUSE/5);
} else {
msg_t = t;
}
if (levels[level].msg) {
add_event (msg_t, print_hint_h, (void *)levels[level].msg);
}
last_level = level;
is_edge = 1;
crater_seen = 0;
}
if (ticks < 0) {
ground = '#';
} else if (hole > 0) {
if (! crater_seen) {
score_crater (hole);
is_edge = 1;
crater_seen = 1;
plateau = 0;
}
ground = ' ';
--hole;
} else {
levels[level].fn (t);
is_edge = 0;
crater_seen = 0;
ground = '#';
++plateau;
if (hole > 0) score_plateau (plateau);
}
ground2[0] = ground;
print_buggy(); /* ++pg now the refresh of the car is needed here. */
++ticks;
}
int
current_level (void)
/* Return the current level's number as the car sees it. */
{
int res = (ticks+PAUSE/2 >= car_x) ? level : level - 1;
if (res < initial_level) res = initial_level;
return res;
}
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