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import errno
import logging
import os
import re
import socket
import sys
import threading
import pykka
from gi.repository import GLib
logger = logging.getLogger(__name__)
CONTROL_CHARS = dict.fromkeys(range(32))
def get_unix_socket_path(socket_path):
match = re.search("^unix:(.*)", socket_path)
if not match:
return None
return match.group(1)
def is_unix_socket(sock):
"""Check if the provided socket is a Unix domain socket"""
if hasattr(socket, "AF_UNIX"):
return sock.family == socket.AF_UNIX
return False
def get_socket_address(host, port):
unix_socket_path = get_unix_socket_path(host)
if unix_socket_path is not None:
return (unix_socket_path, None)
else:
return (host, port)
class ShouldRetrySocketCall(Exception):
"""Indicate that attempted socket call should be retried"""
def try_ipv6_socket():
"""Determine if system really supports IPv6"""
if not socket.has_ipv6:
return False
try:
socket.socket(socket.AF_INET6).close()
return True
except OSError as exc:
logger.debug(
f"Platform supports IPv6, but socket creation failed, "
f"disabling: {exc}"
)
return False
#: Boolean value that indicates if creating an IPv6 socket will succeed.
has_ipv6 = try_ipv6_socket()
def create_tcp_socket():
"""Create a TCP socket with or without IPv6 depending on system support"""
if has_ipv6:
sock = socket.socket(socket.AF_INET6, socket.SOCK_STREAM)
# Explicitly configure socket to work for both IPv4 and IPv6
if hasattr(socket, "IPPROTO_IPV6"):
sock.setsockopt(socket.IPPROTO_IPV6, socket.IPV6_V6ONLY, 0)
elif sys.platform == "win32": # also match 64bit windows.
# Python 2.7 on windows does not have the IPPROTO_IPV6 constant
# Use values extracted from Windows Vista/7/8's header
sock.setsockopt(41, 27, 0)
else:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
return sock
def create_unix_socket():
"""Create a Unix domain socket"""
return socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
def format_address(address):
"""Format socket address for display."""
host, port = address[:2]
if port is not None:
return f"[{host}]:{port}"
else:
return f"[{host}]"
def format_hostname(hostname):
"""Format hostname for display."""
if has_ipv6 and re.match(r"\d+.\d+.\d+.\d+", hostname) is not None:
hostname = f"::ffff:{hostname}"
return hostname
class Server:
"""Setup listener and register it with GLib's event loop."""
def __init__(
self,
host,
port,
protocol,
protocol_kwargs=None,
max_connections=5,
timeout=30,
):
self.protocol = protocol
self.protocol_kwargs = protocol_kwargs or {}
self.max_connections = max_connections
self.timeout = timeout
self.server_socket = self.create_server_socket(host, port)
self.address = get_socket_address(host, port)
self.watcher = self.register_server_socket(self.server_socket.fileno())
def create_server_socket(self, host, port):
socket_path = get_unix_socket_path(host)
if socket_path is not None: # host is a path so use unix socket
sock = create_unix_socket()
sock.bind(socket_path)
else:
# ensure the port is supplied
if not isinstance(port, int):
raise TypeError(f"Expected an integer, not {port!r}")
sock = create_tcp_socket()
sock.bind((host, port))
sock.setblocking(False)
sock.listen(1)
return sock
def stop(self):
GLib.source_remove(self.watcher)
if is_unix_socket(self.server_socket):
unix_socket_path = self.server_socket.getsockname()
else:
unix_socket_path = None
self.server_socket.shutdown(socket.SHUT_RDWR)
self.server_socket.close()
# clean up the socket file
if unix_socket_path is not None:
os.unlink(unix_socket_path)
def register_server_socket(self, fileno):
return GLib.io_add_watch(fileno, GLib.IO_IN, self.handle_connection)
def handle_connection(self, fd, flags):
try:
sock, addr = self.accept_connection()
except ShouldRetrySocketCall:
return True
if self.maximum_connections_exceeded():
self.reject_connection(sock, addr)
else:
self.init_connection(sock, addr)
return True
def accept_connection(self):
try:
sock, addr = self.server_socket.accept()
if is_unix_socket(sock):
addr = (sock.getsockname(), None)
return sock, addr
except OSError as e:
if e.errno in (errno.EAGAIN, errno.EINTR):
raise ShouldRetrySocketCall
raise
def maximum_connections_exceeded(self):
return (
self.max_connections is not None
and self.number_of_connections() >= self.max_connections
)
def number_of_connections(self):
return len(pykka.ActorRegistry.get_by_class(self.protocol))
def reject_connection(self, sock, addr):
# FIXME provide more context in logging?
logger.warning("Rejected connection from %s", format_address(addr))
try:
sock.close()
except OSError:
pass
def init_connection(self, sock, addr):
Connection(
self.protocol, self.protocol_kwargs, sock, addr, self.timeout
)
class Connection:
# NOTE: the callback code is _not_ run in the actor's thread, but in the
# same one as the event loop. If code in the callbacks blocks, the rest of
# GLib code will likely be blocked as well...
#
# Also note that source_remove() return values are ignored on purpose, a
# false return value would only tell us that what we thought was registered
# is already gone, there is really nothing more we can do.
def __init__(self, protocol, protocol_kwargs, sock, addr, timeout):
sock.setblocking(False)
self.host, self.port = addr[:2] # IPv6 has larger addr
self._sock = sock
self.protocol = protocol
self.protocol_kwargs = protocol_kwargs
self.timeout = timeout
self.send_lock = threading.Lock()
self.send_buffer = b""
self.stopping = False
self.recv_id = None
self.send_id = None
self.timeout_id = None
self.actor_ref = self.protocol.start(self, **self.protocol_kwargs)
self.enable_recv()
self.enable_timeout()
def stop(self, reason, level=logging.DEBUG):
if self.stopping:
logger.log(level, f"Already stopping: {reason}")
return
else:
self.stopping = True
logger.log(level, reason)
try:
self.actor_ref.stop(block=False)
except pykka.ActorDeadError:
pass
self.disable_timeout()
self.disable_recv()
self.disable_send()
try:
self._sock.close()
except OSError:
pass
def queue_send(self, data):
"""Try to send data to client exactly as is and queue rest."""
self.send_lock.acquire(True)
self.send_buffer = self.send(self.send_buffer + data)
self.send_lock.release()
if self.send_buffer:
self.enable_send()
def send(self, data):
"""Send data to client, return any unsent data."""
try:
sent = self._sock.send(data)
return data[sent:]
except OSError as exc:
if exc.errno in (errno.EWOULDBLOCK, errno.EINTR):
return data
self.stop(f"Unexpected client error: {exc}")
return b""
def enable_timeout(self):
"""Reactivate timeout mechanism."""
if self.timeout is None or self.timeout <= 0:
return
self.disable_timeout()
self.timeout_id = GLib.timeout_add_seconds(
self.timeout, self.timeout_callback
)
def disable_timeout(self):
"""Deactivate timeout mechanism."""
if self.timeout_id is None:
return
GLib.source_remove(self.timeout_id)
self.timeout_id = None
def enable_recv(self):
if self.recv_id is not None:
return
try:
self.recv_id = GLib.io_add_watch(
self._sock.fileno(),
GLib.IO_IN | GLib.IO_ERR | GLib.IO_HUP,
self.recv_callback,
)
except OSError as exc:
self.stop(f"Problem with connection: {exc}")
def disable_recv(self):
if self.recv_id is None:
return
GLib.source_remove(self.recv_id)
self.recv_id = None
def enable_send(self):
if self.send_id is not None:
return
try:
self.send_id = GLib.io_add_watch(
self._sock.fileno(),
GLib.IO_OUT | GLib.IO_ERR | GLib.IO_HUP,
self.send_callback,
)
except OSError as exc:
self.stop(f"Problem with connection: {exc}")
def disable_send(self):
if self.send_id is None:
return
GLib.source_remove(self.send_id)
self.send_id = None
def recv_callback(self, fd, flags):
if flags & (GLib.IO_ERR | GLib.IO_HUP):
self.stop(f"Bad client flags: {flags}")
return True
try:
data = self._sock.recv(4096)
except OSError as exc:
if exc.errno not in (errno.EWOULDBLOCK, errno.EINTR):
self.stop(f"Unexpected client error: {exc}")
return True
if not data:
self.disable_recv()
self.actor_ref.tell({"close": True})
return True
try:
self.actor_ref.tell({"received": data})
except pykka.ActorDeadError:
self.stop("Actor is dead.")
return True
def send_callback(self, fd, flags):
if flags & (GLib.IO_ERR | GLib.IO_HUP):
self.stop(f"Bad client flags: {flags}")
return True
# If with can't get the lock, simply try again next time socket is
# ready for sending.
if not self.send_lock.acquire(False):
return True
try:
self.send_buffer = self.send(self.send_buffer)
if not self.send_buffer:
self.disable_send()
finally:
self.send_lock.release()
return True
def timeout_callback(self):
self.stop(f"Client inactive for {self.timeout:d}s; closing connection")
return False
def __str__(self):
return format_address((self.host, self.port))
class LineProtocol(pykka.ThreadingActor):
"""
Base class for handling line based protocols.
Takes care of receiving new data from server's client code, decoding and
then splitting data along line boundaries.
"""
#: Line terminator to use for outputed lines.
terminator = b"\n"
#: Regex to use for spliting lines, will be set compiled version of its
#: own value, or to ``terminator``s value if it is not set itself.
delimiter = None
#: What encoding to expect incoming data to be in, can be :class:`None`.
encoding = "utf-8"
def __init__(self, connection):
super().__init__()
self.connection = connection
self.prevent_timeout = False
self.recv_buffer = b""
if self.delimiter:
self.delimiter = re.compile(self.delimiter)
else:
self.delimiter = re.compile(self.terminator)
@property
def host(self):
return self.connection.host
@property
def port(self):
return self.connection.port
def on_line_received(self, line):
"""
Called whenever a new line is found.
Should be implemented by subclasses.
"""
raise NotImplementedError
def on_receive(self, message):
"""Handle messages with new data from server."""
if "close" in message:
self.connection.stop("Client most likely disconnected.")
return
if "received" not in message:
return
self.connection.disable_timeout()
self.recv_buffer += message["received"]
for line in self.parse_lines():
line = self.decode(line)
if line is not None:
self.on_line_received(line)
if not self.prevent_timeout:
self.connection.enable_timeout()
def on_failure(self, exception_type, exception_value, traceback):
"""Clean up connection resouces when actor fails."""
self.connection.stop("Actor failed.")
def on_stop(self):
"""Clean up connection resouces when actor stops."""
self.connection.stop("Actor is shutting down.")
def parse_lines(self):
"""Consume new data and yield any lines found."""
while re.search(self.terminator, self.recv_buffer):
line, self.recv_buffer = self.delimiter.split(self.recv_buffer, 1)
yield line
def encode(self, line):
"""
Handle encoding of line.
Can be overridden by subclasses to change encoding behaviour.
"""
try:
return line.encode(self.encoding)
except UnicodeError:
logger.warning(
"Stopping actor due to encode problem, data "
"supplied by client was not valid %s",
self.encoding,
)
self.stop()
def decode(self, line):
"""
Handle decoding of line.
Can be overridden by subclasses to change decoding behaviour.
"""
try:
return line.decode(self.encoding)
except UnicodeError:
logger.warning(
"Stopping actor due to decode problem, data "
"supplied by client was not valid %s",
self.encoding,
)
self.stop()
def join_lines(self, lines):
if not lines:
return ""
line_terminator = self.decode(self.terminator)
return line_terminator.join(lines) + line_terminator
def send_lines(self, lines):
"""
Send array of lines to client via connection.
Join lines using the terminator that is set for this class, encode it
and send it to the client.
"""
if not lines:
return
# Remove all control characters (first 32 ASCII characters)
lines = [line.translate(CONTROL_CHARS) for line in lines]
data = self.join_lines(lines)
self.connection.queue_send(self.encode(data))
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